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Fix faceculling in world

ShiroSmith 6 年之前
父节点
当前提交
8b0e9db93e
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      h3d/scene/World.hx

+ 1 - 1
h3d/scene/World.hx

@@ -592,7 +592,7 @@ class World extends Object {
 		mesh.material.textureShader.killAlphaThreshold = mat.killAlpha;
 		mesh.material.mainPass.enableLights = mat.lights;
 		mesh.material.shadows = mat.shadows;
-		mesh.material.mainPass.culling = Back;
+		mesh.material.mainPass.culling = mat.culling ? Back : None;
 		mesh.material.mainPass.depthWrite = true;
 		mesh.material.mainPass.depthTest = Less;