@@ -68,8 +68,10 @@ class Graphics extends Mesh {
if( is3D == v )
return v;
if( v ) {
+ material.texture = h3d.mat.Texture.fromColor(-1);
material.mainPass.removeShader(lineShader);
} else {
+ material.texture = null;
material.mainPass.addShader(lineShader);
}
bprim.clear();