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@@ -68,8 +68,10 @@ class Graphics extends Mesh {
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if( is3D == v )
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if( is3D == v )
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return v;
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return v;
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if( v ) {
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if( v ) {
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+ material.texture = h3d.mat.Texture.fromColor(-1);
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material.mainPass.removeShader(lineShader);
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material.mainPass.removeShader(lineShader);
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} else {
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} else {
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+ material.texture = null;
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material.mainPass.addShader(lineShader);
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material.mainPass.addShader(lineShader);
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}
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}
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bprim.clear();
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bprim.clear();
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