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@@ -20,7 +20,7 @@ import lime.graphics.opengl.GL;
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private typedef Uniform = Dynamic;
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private typedef Program = lime.graphics.opengl.GLProgram;
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private typedef GLShader = lime.graphics.opengl.GLShader;
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-private typedef Framebuffer = lime.graphics.opengl.Framebuffer;
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+private typedef Framebuffer = lime.graphics.opengl.GLFramebuffer;
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private typedef Uint16Array = lime.utils.UInt16Array;
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private typedef Uint8Array = lime.utils.UInt8Array;
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private typedef Float32Array = lime.utils.Float32Array;
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