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Fix lime compilation (#206)

starburst997 8 år sedan
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a2a6d3cff9
2 ändrade filer med 2 tillägg och 2 borttagningar
  1. 1 1
      h3d/impl/GlDriver.hx
  2. 1 1
      hxd/snd/NativeChannel.hx

+ 1 - 1
h3d/impl/GlDriver.hx

@@ -20,7 +20,7 @@ import lime.graphics.opengl.GL;
 private typedef Uniform = Dynamic;
 private typedef Program = lime.graphics.opengl.GLProgram;
 private typedef GLShader = lime.graphics.opengl.GLShader;
-private typedef Framebuffer = lime.graphics.opengl.Framebuffer;
+private typedef Framebuffer = lime.graphics.opengl.GLFramebuffer;
 private typedef Uint16Array = lime.utils.UInt16Array;
 private typedef Uint8Array = lime.utils.UInt8Array;
 private typedef Float32Array = lime.utils.Float32Array;

+ 1 - 1
hxd/snd/NativeChannel.hx

@@ -22,7 +22,7 @@ private class ALChannel {
 	var native : NativeChannel;
 	var samples : Int;
 
-	var buffers : Array<Int>;
+	var buffers : Array<lime.audio.openal.ALBuffer>;
 	var src : Int;
 
 	var fbuf : haxe.io.Bytes;