@@ -323,6 +323,7 @@ class CascadeShadowMap extends DirShadowMap {
passes.load(p);
}
ctx.engine.setDepthClamp(false);
+ ctx.engine.setDepthBias(0, 0);
syncCascadeShader(textures);
lightCamera.frustum.checkNearFar = prevCheckNearFar;