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@@ -80,7 +80,7 @@ class Blur extends ScreenFx<h3d.shader.Blur> {
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public function apply( src : h3d.mat.Texture, ?tmp : h3d.mat.Texture, ?output : h3d.mat.Texture, ?isDepth = false ) {
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- if( quality <= 0 || passes <= 0 || sigma <= 0 ) return;
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+ if( (quality <= 0 || passes <= 0 || sigma <= 0) && shader.fixedColor == null ) return;
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if( output == null ) output = src;
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