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glossiness is now correctly decoded in linear

ncannasse 7 years ago
parent
commit
c2e845e672
1 changed files with 1 additions and 1 deletions
  1. 1 1
      h3d/shader/pbr/PropsTexture.hx

+ 1 - 1
h3d/shader/pbr/PropsTexture.hx

@@ -12,7 +12,7 @@ class PropsTexture extends hxsl.Shader {
 		function fragment() {
 			var v = texture.get(calculatedUV);
 			output.metalness = v.r;
-			output.roughness = 1 - v.g;
+			output.roughness = 1 - v.g * v.g;
 			output.occlusion = v.b;
 		}
 	}