@@ -12,7 +12,7 @@ class PropsTexture extends hxsl.Shader {
function fragment() {
var v = texture.get(calculatedUV);
output.metalness = v.r;
- output.roughness = 1 - v.g;
+ output.roughness = 1 - v.g * v.g;
output.occlusion = v.b;
}