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@@ -201,9 +201,10 @@ class DecalPBR extends hxsl.Shader {
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if( USE_ALBEDO ) {
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if( USE_ALBEDO ) {
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var albedo = albedoTexture.get(calculatedUV);
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var albedo = albedoTexture.get(calculatedUV);
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- pixelColor = albedo;
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strength.r = albedoStrength * albedo.a;
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strength.r = albedoStrength * albedo.a;
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alpha = albedo.a;
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alpha = albedo.a;
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+ albedo *= albedo; // gamma correct
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+ pixelColor = albedo;
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}
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}
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if( USE_NORMAL ) {
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if( USE_NORMAL ) {
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