@@ -201,9 +201,10 @@ class DecalPBR extends hxsl.Shader {
if( USE_ALBEDO ) {
var albedo = albedoTexture.get(calculatedUV);
- pixelColor = albedo;
strength.r = albedoStrength * albedo.a;
alpha = albedo.a;
+ albedo *= albedo; // gamma correct
+ pixelColor = albedo;
}
if( USE_NORMAL ) {