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Clean LayerElementTangent and LayerElementBinormal that aren't used anymore

lviguier 11 月之前
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d65effbc97
共有 2 个文件被更改,包括 0 次插入12 次删除
  1. 0 4
      hxd/fmt/fbx/BaseLibrary.hx
  2. 0 8
      hxd/fmt/fbx/Geometry.hx

+ 0 - 4
hxd/fmt/fbx/BaseLibrary.hx

@@ -407,10 +407,6 @@ class BaseLibrary {
 				convertPoints(v.getFloats());
 			for( v in g.getAll("LayerElementNormal.Normals") )
 				convertPoints(v.getFloats());
-			for( v in g.getAll("LayerElementTangent.Tangents") )
-				convertPoints(v.getFloats());
-			for( v in g.getAll("LayerElementBinormal.Binormals") )
-				convertPoints(v.getFloats());
 		}
 		for ( s in root.getAll("Objects.Geometry.Shape") ) {
 			for ( v in s.getAll("Vertices") )

+ 0 - 8
hxd/fmt/fbx/Geometry.hx

@@ -195,14 +195,6 @@ class Geometry {
 		return processVectors("LayerElementNormal", "Normals");
 	}
 
-	public function getTangents( opt = false ) {
-		return processVectors("LayerElementTangent", "Tangents", opt);
-	}
-
-	public function getBinormals( opt = false ) {
-		return processVectors("LayerElementBinormal", "Binormals", opt);
-	}
-
 	function processVectors( layer, name, opt = false ) {
 		var vect = root.get(layer + "." + name, opt);
 		if( vect == null ) return null;