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Forward PBR emit albedo color instead of white.

clementlandrin hai 1 ano
pai
achega
e97861fba5
Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      h3d/shader/pbr/DefaultForward.hx

+ 1 - 1
h3d/shader/pbr/DefaultForward.hx

@@ -223,7 +223,7 @@ class DefaultForward extends hxsl.Shader {
 				lightAccumulation += indirectLighting();
 
 			// Emissive Pass
-			lightAccumulation += emissive * emissivePower;
+			lightAccumulation += emissive * emissivePower * pixelColor.rgb;
 
 			return lightAccumulation;
 		}