@@ -29,7 +29,6 @@ class PointShadowMap extends Shadows {
lightCamera.screenRatio = 1.0;
lightCamera.fovY = 90;
shader = pshader = new h3d.shader.PointShadow();
- depth = h3d.mat.Texture.getDefaultDepth();
faceMask.set(Front);
faceMask.set(Back);