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@@ -29,7 +29,6 @@ class PointShadowMap extends Shadows {
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lightCamera.screenRatio = 1.0;
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lightCamera.screenRatio = 1.0;
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lightCamera.fovY = 90;
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lightCamera.fovY = 90;
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shader = pshader = new h3d.shader.PointShadow();
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shader = pshader = new h3d.shader.PointShadow();
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- depth = h3d.mat.Texture.getDefaultDepth();
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faceMask.set(Front);
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faceMask.set(Front);
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faceMask.set(Back);
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faceMask.set(Back);
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