Commit History

Autor SHA1 Mensaxe Data
  Nicolas Cannasse 4d5d702a06 js fix: can't capture pixels when texture already bound in framebuffer %!s(int64=7) %!d(string=hai) anos
  Nicolas Cannasse 3801755ecc give access to hxd.Pixels.bytesPerPixel, fixed RGBA32F handling in GL/DX %!s(int64=7) %!d(string=hai) anos
  trethaller 07e5ace22b Fix loadTexture %!s(int64=7) %!d(string=hai) anos
  trethaller 99266d958b World: fix material on missing textures %!s(int64=7) %!d(string=hai) anos
  ncannasse 26da094003 minor %!s(int64=7) %!d(string=hai) anos
  ncannasse 0e992072c3 allow to set .shadows in pbr without cast/receive difference. %!s(int64=7) %!d(string=hai) anos
  ncannasse e963f5f5c3 minor change %!s(int64=7) %!d(string=hai) anos
  ncannasse 93fe00ec52 check exact casing when loading files %!s(int64=7) %!d(string=hai) anos
  trethaller 6f68ff01aa Fix support for normal maps in World/BigTexture %!s(int64=7) %!d(string=hai) anos
  ncannasse 4fca8f44dc fix directx + skinning : don't eliminate unused input %!s(int64=7) %!d(string=hai) anos
  ncannasse 50216c51b3 fixed readPixels for RGBA32F %!s(int64=7) %!d(string=hai) anos
  ncannasse 4296279390 skin animate tangents + fixed normal maps priority wrt skin transform %!s(int64=7) %!d(string=hai) anos
  ncannasse 03a51360a3 pbr fixes %!s(int64=7) %!d(string=hai) anos
  ncannasse 8cbdf93f08 one more (last?) gl textures coordinates fix: flip whole output by -1 if render target %!s(int64=7) %!d(string=hai) anos
  ncannasse d152553f0a fix: inverse tangent sign so generated tangents does not require 0.5 scale %!s(int64=7) %!d(string=hai) anos
  ncannasse 6f6704c977 fixed material loading %!s(int64=7) %!d(string=hai) anos
  ncannasse 2fb497b4dc fixed sky display, more env filtering %!s(int64=7) %!d(string=hai) anos
  ncannasse 94e1ae5d50 added back samples %!s(int64=7) %!d(string=hai) anos
  ncannasse d5d3e7f2eb fixed equiproj %!s(int64=7) %!d(string=hai) anos
  ncannasse 2abae289d5 don't unroll loops in ES3 %!s(int64=7) %!d(string=hai) anos
  ncannasse 29076d7af0 bugfix on channel (sao samples) %!s(int64=7) %!d(string=hai) anos
  trethaller 75114c1e6e make sure normalMap shader is always before textureShader (tangent before uv) %!s(int64=7) %!d(string=hai) anos
  ncannasse e51551cd9a added camera.setCubeMap, allowed right handed camera rendering in GL %!s(int64=7) %!d(string=hai) anos
  ncannasse 1a4546a8ef don't sync if not visible %!s(int64=7) %!d(string=hai) anos
  ncannasse faa86bb766 added tangents. %!s(int64=7) %!d(string=hai) anos
  ncannasse 5f85f0b35f cleanup %!s(int64=7) %!d(string=hai) anos
  ncannasse dffd93747e make sure normalMap shader is always before textureShader (tangent before uv) %!s(int64=7) %!d(string=hai) anos
  trethaller 621c4fd6fa Build fix %!s(int64=7) %!d(string=hai) anos
  trethaller cb57fa7d4c Rename BlendAdd -> AlphaAdd %!s(int64=7) %!d(string=hai) anos
  ncannasse e1b42f2438 pbr gl fix %!s(int64=7) %!d(string=hai) anos