Commit History

Author SHA1 Message Date
  clementlandrin b3b8da9c26 Release readOnlyDepthView on directx11. 1 year ago
  clementlandrin 80c784d272 Add comments on default depth buffers. 1 year ago
  Nicolas Cannasse b30ab26551 added Texture.startingMip 1 year ago
  clementlandrin d922827ce3 Can sample depth buffer. Get rid of depth texture on pbr renderer (at least if not js). 2 years ago
  Nicolas Cannasse 6ddb623c85 added support for 16 bit unorm textures and png 16 bits decoding 2 years ago
  Nicolas Cannasse 9fc8f6da15 cleanup legacy hxd.Pixels flipY 2 years ago
  clementlandrin 273ff28010 Fix compilation with hldx. 2 years ago
  clementlandrin 0238491273 Remove DepthBuffer class, it's just a texture now. 2 years ago
  Nicolas Cannasse 5d058556a2 make DirectX source-to-binary shader cache common to all Drivers 2 years ago
  Nicolas Cannasse d247841350 review buffer bytes stride with lowp and remove extra buffer object. changed uploadBytes.bufPos to be per-byte (was not used?) 2 years ago
  Nicolas Cannasse b3daaf7351 bufix selectMultiBuffers 2 years ago
  Nicolas Cannasse b78173ed1a another buffer refactor: remove inputnames and bufferoffset, use multiformat + buffer bindings 2 years ago
  Nicolas Cannasse 167e365bfe refactor: add format for buffer and primitive, allow runtime remap to shader (not only based on stride) 2 years ago
  Nicolas Cannasse eb47b6cd15 removed ManagedBuffer and buffer split 2 years ago
  clementlandrin 0d962b8d34 Support for colormaski using hldx 2 years ago
  trethaller 9684e8a001 add -D debug_shader_cache option for DirectX 3 years ago
  Nicolas Cannasse 2ccb0ddf24 fixed missing texture2DCount calculus 3 years ago
  Nicolas Cannasse f99bbfb0e3 prevent usage with dx12 driver 3 years ago
  Nicolas Cannasse 3c13285d50 more heaps_compact_mem support 3 years ago
  Nicolas Cannasse af6711b1bd fix in copyTexture if from/to null 3 years ago
  Nicolas Cannasse 163848461b fixed from texture being disposed when to texture is allocated 3 years ago
  Nicolas Cannasse 15dfb57671 ignore error when cannot write shader cache 3 years ago
  Nicolas Cannasse e73ee2169b directx shader cache : allow to differentiate input/output files 3 years ago
  Nicolas Cannasse 3ec00d98e3 fixed drawIndexedIndirect (only perform a single command at once) 3 years ago
  Nicolas Cannasse 0bb346c79f properly allocate uniform buffers are ConstantBuffer and update them using CPU Map 4 years ago
  Nicolas Cannasse 203bef3a7c added -D dxdebug to check for textures used in resources and in output 4 years ago
  Nicolas Cannasse 3d03fa5d57 added dx specific cache file 4 years ago
  Nicolas Cannasse 00f1b4d7e2 added support for multi material mesh batch, added instance buffer startIndex 4 years ago
  trethaller b1884e84a6 DX: fix samplers allocation 4 years ago
  Nicolas Cannasse 2108e4be36 fix copyTexture wrt textures arrays 4 years ago