clementlandrin
|
03cbe4a163
Sort textures format during flatten.
|
1 年之前 |
clementlandrin
|
ba863556ae
Revert "Fix texture array order during shader flatten."
|
1 年之前 |
clementlandrin
|
f0589a4f12
Fix texture array order during shader flatten.
|
1 年之前 |
clementlandrin
|
5385a336f8
Fix textures sorting by type during shader flatten.
|
1 年之前 |
clementlandrin
|
0f86dfd76b
Fix for textures on gl.
|
1 年之前 |
clementlandrin
|
e875ff2e2d
Adding texturesTypes channels to Dx11. Remove useless push to texturesTypes on Dx12.
|
1 年之前 |
clementlandrin
|
e669c9c83a
Fix texture types on Dx12
|
1 年之前 |
clementlandrin
|
315abc8b87
Fix null access on DirectX11.
|
1 年之前 |
Nicolas Cannasse
|
06bcd2ed1f
bugfixes
|
1 年之前 |
Nicolas Cannasse
|
c249ce48b2
force varid-independent output
|
1 年之前 |
Nicolas Cannasse
|
b02ab0ad2f
fixes for sampler change
|
1 年之前 |
Nicolas Cannasse
|
cdc38b1fd6
fixes for hlsdl 1.15 requirements
|
1 年之前 |
Nicolas Cannasse
|
5ca7b092a3
fixed uav texture register / desc table
|
1 年之前 |
Nicolas Cannasse
|
8359fb6cdd
hlsl output support for rwtextures
|
1 年之前 |
Nicolas Cannasse
|
b4e0a34d5d
remove globals not supported by directx, allow setLayout with optional params
|
1 年之前 |
Nicolas Cannasse
|
66ff21d3c6
fixed compilation with hxsl changes
|
1 年之前 |
Nicolas Cannasse
|
b188ada1a8
finalise gl compute textures implementation
|
1 年之前 |
Nicolas Cannasse
|
28ec43cbec
compute textures support (glsl)
|
1 年之前 |
Nicolas Cannasse
|
5753787cff
js fix
|
1 年之前 |
Nicolas Cannasse
|
4370575fe9
added rw buffer and compute shader support, upgraded glsl keyword list
|
1 年之前 |
Nicolas Cannasse
|
c96323d064
changed error message for unsupported computeDispatch()
|
1 年之前 |
Nicolas Cannasse
|
3b35db388f
added compute shader support (dx12 only)
|
1 年之前 |
Nicolas Cannasse
|
ef7ed5dda1
minor changes to render context variables management
|
1 年之前 |
Nicolas Cannasse
|
de955267fd
refactor shader buffers (screenfx now uses ctx buffers)
|
1 年之前 |
Nicolas Cannasse
|
5862518dad
fix
|
1 年之前 |
Nicolas Cannasse
|
897e04165d
added final var in shader declaration and static const in hlslout
|
1 年之前 |
Nicolas Cannasse
|
eb6b7c4d21
added support for array.length in shaders
|
1 年之前 |
Nicolas Cannasse
|
5ed3d73a16
allow initialization of local vars outside functions, added array initialization support
|
1 年之前 |
Tom Spira
|
219d1face3
DirShadowMap : always clear depth
|
1 年之前 |
clementlandrin
|
7578275a0e
Adding subdiv pow to hierarchical world.
|
1 年之前 |