the HeapsIO graphical and game engine
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7 years ago | |
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doc | 10 years ago | |
h2d | 7 years ago | |
h3d | 7 years ago | |
hxd | 7 years ago | |
hxsl | 7 years ago | |
samples | 7 years ago | |
tools | 7 years ago | |
.gitignore | 7 years ago | |
.travis.yml | 7 years ago | |
LICENSE | 12 years ago | |
README.md | 7 years ago | |
all.hxml | 7 years ago | |
haxelib.json | 7 years ago | |
run.n | 9 years ago |
High Performance Game Framework
Heaps is a cross platform graphics engine designed for high performance games. It's designed to leverage modern GPUs that are commonly available on desktop, mobile and consoles.
Heaps is currently working on:
Join us on Gitter https://gitter.im/heapsio/Lobby
In order to compile the samples, go to the samples
directory and run haxe gen.hxml
, this will generate a build
directory containing project files for all samples.
To compile:
haxe [sample]_js.hxml
, then open index.html
to runhaxe [sample]_swf.hxml
, then open <sample>.swf
to runhaxe -lib hlsdl|hldx [sample]_hl.hxml
then run hl <sample>.hl
to run (can use both SDL and DirectX libraries)openfl test windows
into the sample directory -- OpenFL/Lime is not officially supported, we don't accept issues please send pull requests if you make some changesProject files for HaxeDevelop are also generated