the HeapsIO graphical and game engine

Nicolas Cannasse a74e51d854 bump version 5 лет назад
h2d 877d8eabbd minor fixes wrt domkit 5 лет назад
h3d 3d0118dff3 added new domkit color and background options 5 лет назад
hxd ad448f4ad7 Add ability to enable converts without props.json (#777) 5 лет назад
hxsl 07b50ebdb3 added _FragCoord for hxsl 5 лет назад
samples 856e2228ee Rework Text/HtmlText (#553) 5 лет назад
tools 200c32dece initialize tangents to (1,0,0,0) before passing them to mikktspace (some tangents are not written by the lib) 5 лет назад
.gitignore f1fb0776f3 added mikktspace tangent generation support 7 лет назад
.travis.yml 59bf03b68c ci: update haxe version (#770) 5 лет назад
CHANGELOG.md ef09a15f76 1.8.0 5 лет назад
LICENSE 96e974789b Initial commit 11 лет назад
README.md 507d6ca134 Use proper Discord invite link (#621) 6 лет назад
all.hxml 609814e202 Remove Lime backend (#684) close #682 5 лет назад
haxelib.json a74e51d854 bump version 5 лет назад

README.md

Heaps

High Performance Game Framework

Build Status

Heaps.io logo

Heaps is a cross platform graphics engine designed for high performance games. It's designed to leverage modern GPUs that are commonly available on desktop, mobile and consoles.

Heaps is currently working on:

  • HTML5 (requires WebGL)
  • Mobile (iOS, tvOS and Android)
  • Desktop with OpenGL (Win/Linux/OSX) or DirectX (Windows only)
  • Consoles (Nintendo Switch, Sony PS4, XBox One - requires being a registered developer)
  • Flash Stage3D

Community

Ask questions or discuss on https://community.heaps.io

Chat on Discord https://discord.gg/sWCGm33 or Gitter https://gitter.im/heapsio/Lobby

Samples

In order to compile the samples, go to the samples directory and run haxe gen.hxml, this will generate a build directory containing project files for all samples.

To compile:

  • For JS/WebGL: run haxe [sample]_js.hxml, then open index.html to run
  • For HashLink: run haxe [sample]_hl.hxml then run hl <sample>.hl to run (will use SDL, replace -lib hlsdl by -lib hldx in hxml to use DirectX)
  • For Flash: run haxe [sample]_swf.hxml, then open <sample>.swf to run
  • For Consoles, contact us: [email protected]

Project files for Visual Studio Code are also generated.

Get started!