the HeapsIO graphical and game engine

Yuxiao Mao 2638a0d379 [CI] do not run sync_wiki on fork 4 mesi fa
.github 2638a0d379 [CI] do not run sync_wiki on fork 4 mesi fa
h2d 07c1978f55 Fix object rotation @:p unit 4 mesi fa
h3d 5d01387907 Temporal antialiasing using velocity on Skin meshes. 4 mesi fa
hxd 77f07ed4d9 Fix FIFOBufferAllocator.hx vertex mismatch on buffer larger than 65536 4 mesi fa
hxsl 565d19f29a Fix bug where too many buffer (more than 4) in a same shader have their access offsetted. 4 mesi fa
samples e0c614f5e3 [CI] add build samples test and fix case sensitive res (#1278) 4 mesi fa
tools 08a8d6c7a4 Adding VHACD params for maxConvexHulls and maxResolution. 6 mesi fa
.gitignore 459a629df8 Ignore shader dump folder 6 mesi fa
.travis.yml 88f5cb42b0 deprecate 4.0, add 4.2.x 4 anni fa
CHANGELOG.md 6f28cb88d9 2.1.0 4 mesi fa
LICENSE 96e974789b Initial commit 11 anni fa
README.md 507d6ca134 Use proper Discord invite link (#621) 6 anni fa
all.hxml 6395deed8f Fix all.hxml 11 mesi fa
haxelib.json 6f28cb88d9 2.1.0 4 mesi fa

README.md

Heaps

High Performance Game Framework

Build Status

Heaps.io logo

Heaps is a cross platform graphics engine designed for high performance games. It's designed to leverage modern GPUs that are commonly available on desktop, mobile and consoles.

Heaps is currently working on:

  • HTML5 (requires WebGL)
  • Mobile (iOS, tvOS and Android)
  • Desktop with OpenGL (Win/Linux/OSX) or DirectX (Windows only)
  • Consoles (Nintendo Switch, Sony PS4, XBox One - requires being a registered developer)
  • Flash Stage3D

Community

Ask questions or discuss on https://community.heaps.io

Chat on Discord https://discord.gg/sWCGm33 or Gitter https://gitter.im/heapsio/Lobby

Samples

In order to compile the samples, go to the samples directory and run haxe gen.hxml, this will generate a build directory containing project files for all samples.

To compile:

  • For JS/WebGL: run haxe [sample]_js.hxml, then open index.html to run
  • For HashLink: run haxe [sample]_hl.hxml then run hl <sample>.hl to run (will use SDL, replace -lib hlsdl by -lib hldx in hxml to use DirectX)
  • For Flash: run haxe [sample]_swf.hxml, then open <sample>.swf to run
  • For Consoles, contact us: [email protected]

Project files for Visual Studio Code are also generated.

Get started!