the HeapsIO graphical and game engine

ncannasse 8ff254b036 bugfix in flow re-entrency : allocate tmpBounds per flow instead of shared %!s(int64=7) %!d(string=hai) anos
h2d 8ff254b036 bugfix in flow re-entrency : allocate tmpBounds per flow instead of shared %!s(int64=7) %!d(string=hai) anos
h3d 6d14141647 Add clear with vector %!s(int64=7) %!d(string=hai) anos
hxd 3eff4819e9 Rework JS NativeChannel (#437) %!s(int64=7) %!d(string=hai) anos
hxsl b4f5bb9067 forbid array of textures (should use TextureArray instead) %!s(int64=7) %!d(string=hai) anos
samples 1a9786ebf8 Add support for animated cursor to JS, HLDX and HLSDL targets. (#429) %!s(int64=7) %!d(string=hai) anos
tools d45aeb8e29 removed run script %!s(int64=7) %!d(string=hai) anos
.gitignore f1fb0776f3 added mikktspace tangent generation support %!s(int64=7) %!d(string=hai) anos
.travis.yml 6538a94fd9 don't test on preview4 for now (waiting for preview5) %!s(int64=7) %!d(string=hai) anos
CHANGELOG.md c8d9f070ac added rotationAngle to h2d.Graphics.drawEllipse (#434) %!s(int64=7) %!d(string=hai) anos
LICENSE 96e974789b Initial commit %!s(int64=12) %!d(string=hai) anos
README.md de108dfbea Update README.md %!s(int64=7) %!d(string=hai) anos
all.hxml 8040b8b051 added CacheFileBuilder %!s(int64=7) %!d(string=hai) anos
haxelib.json b642caf5ee 1.4.0 %!s(int64=7) %!d(string=hai) anos

README.md

Heaps

High Performance Game Framework

Build Status

Heaps.io logo

Heaps is a cross platform graphics engine designed for high performance games. It's designed to leverage modern GPUs that are commonly available on desktop, mobile and consoles.

Heaps is currently working on:

  • HTML5 (requires WebGL)
  • Mobile (iOS, tvOS and Android)
  • Desktop with OpenGL (Win/Linux/OSX) or DirectX (Windows only)
  • Consoles (Nintendo Switch, Sony PS4, XBox One - requires being a registered developer)
  • Flash Stage3D

Community

Ask questions or discuss on https://community.heaps.io Chat on Gitter https://gitter.im/heapsio/Lobby

Samples

In order to compile the samples, go to the samples directory and run haxe gen.hxml, this will generate a build directory containing project files for all samples.

To compile:

  • For JS/WebGL: run haxe [sample]_js.hxml, then open index.html to run
  • For HashLink: run haxe -lib hlsdl|hldx [sample]_hl.hxml then run hl <sample>.hl to run (can use both SDL and DirectX libraries)
  • For Flash: run haxe [sample]_swf.hxml, then open <sample>.swf to run
  • For Consoles, contact us: [email protected]

Project files for Visual Studio Code are also generated.

Get started!