clementlandrin b3b8da9c26 Release readOnlyDepthView on directx11. 1 year ago
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Benchmark.hx 19b7dc5355 added debugCulling 3 years ago
DX12Driver.hx 2d731751b8 Fix disposed render target not being allocated during setRenderTargets. 1 year ago
DirectXDriver.hx b3b8da9c26 Release readOnlyDepthView on directx11. 1 year ago
Driver.hx c83ba0299d added Texture.startingMip for js and usegl targets too (#1171) 1 year ago
GlDriver.hx 80c784d272 Add comments on default depth buffers. 1 year ago
InstanceBuffer.hx 00f1b4d7e2 added support for multi material mesh batch, added instance buffer startIndex 4 years ago
MacroHelper.hx 42cd06c9e6 use haxe native WebGL2 context definition 4 years ago
MemoryManager.hx 0238491273 Remove DepthBuffer class, it's just a texture now. 2 years ago
NullDriver.hx b78173ed1a another buffer refactor: remove inputnames and bufferoffset, use multiformat + buffer bindings 2 years ago
RenderContext.hx 890ce5e220 Fix build 6 years ago
RendererFX.hx 5163e11edb add rfx step Custom(name) 4 years ago
SceneProf.hx 29c913af7c minor 2 years ago
ShaderCache.hx aad55d4427 CacheFileBuilder: speed up ShaderCache creation by do not save to file at each step (#1169) 1 year ago
Stage3dDriver.hx 0238491273 Remove DepthBuffer class, it's just a texture now. 2 years ago
TextureCache.hx 0238491273 Remove DepthBuffer class, it's just a texture now. 2 years ago
VarBinding.hx cd8333e459 progress on renderer defined with var binding 7 years ago
VulkanDriver.hx fe1aef9d8b fix for CI 4 years ago