clementlandrin a21c40b6b8 Adding CapsuleLight. Capsule lights use same shadow mapping process as point light for now so I created a CubeShadowMap class. 1 year ago
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anim 85d2d2ae03 Bypass animation binding optimization with joint parent set to null. 2 years ago
col f5f67c60c5 added OptimizedCollider.checkInside 2 years ago
impl b3b8da9c26 Release readOnlyDepthView on directx11. 1 year ago
mat 7c4472961f Lazy loading as a texture flag. 1 year ago
parts c5dfe9beda fixed particles display 2 years ago
pass a21c40b6b8 Adding CapsuleLight. Capsule lights use same shadow mapping process as point light for now so I created a CubeShadowMap class. 1 year ago
prim 3cdf86dd87 Fix capsule primitive seams. 1 year ago
scene a21c40b6b8 Adding CapsuleLight. Capsule lights use same shadow mapping process as point light for now so I created a CubeShadowMap class. 1 year ago
shader a21c40b6b8 Adding CapsuleLight. Capsule lights use same shadow mapping process as point light for now so I created a CubeShadowMap class. 1 year ago
Buffer.hx 49220f6ebe changed Buffer.mem to Buffer.engine 2 years ago
Camera.hx 5d57ac5aec added camera distanceToDepth/depthToDistance 4 years ago
Engine.hx d922827ce3 Can sample depth buffer. Get rid of depth texture on pbr renderer (at least if not js). 2 years ago
IDrawable.hx cc270bade2 CoreObject -> Drawable 12 years ago
Indexes.hx 4776300cc2 refactor alloc position : now full stack available, and position extracted from user code. 5 years ago
Matrix.hx bce79ae552 Matrix: alloc inline constructor 2 years ago
Quat.hx 5c74aa0473 Fix alloc bounds for maskedBounds interactive 2 years ago
Vector.hx 2193eb162c Fix h3d.Vector.transformed() not returning the transformed vector (#888) 4 years ago