.. |
anim
|
85d2d2ae03
Bypass animation binding optimization with joint parent set to null.
|
2 years ago |
col
|
f5f67c60c5
added OptimizedCollider.checkInside
|
2 years ago |
impl
|
b3b8da9c26
Release readOnlyDepthView on directx11.
|
1 year ago |
mat
|
7c4472961f
Lazy loading as a texture flag.
|
1 year ago |
parts
|
c5dfe9beda
fixed particles display
|
2 years ago |
pass
|
a21c40b6b8
Adding CapsuleLight. Capsule lights use same shadow mapping process as point light for now so I created a CubeShadowMap class.
|
1 year ago |
prim
|
3cdf86dd87
Fix capsule primitive seams.
|
1 year ago |
scene
|
a21c40b6b8
Adding CapsuleLight. Capsule lights use same shadow mapping process as point light for now so I created a CubeShadowMap class.
|
1 year ago |
shader
|
a21c40b6b8
Adding CapsuleLight. Capsule lights use same shadow mapping process as point light for now so I created a CubeShadowMap class.
|
1 year ago |
Buffer.hx
|
49220f6ebe
changed Buffer.mem to Buffer.engine
|
2 years ago |
Camera.hx
|
5d57ac5aec
added camera distanceToDepth/depthToDistance
|
4 years ago |
Engine.hx
|
d922827ce3
Can sample depth buffer. Get rid of depth texture on pbr renderer (at least if not js).
|
2 years ago |
IDrawable.hx
|
cc270bade2
CoreObject -> Drawable
|
12 years ago |
Indexes.hx
|
4776300cc2
refactor alloc position : now full stack available, and position extracted from user code.
|
5 years ago |
Matrix.hx
|
bce79ae552
Matrix: alloc inline constructor
|
2 years ago |
Quat.hx
|
5c74aa0473
Fix alloc bounds for maskedBounds interactive
|
2 years ago |
Vector.hx
|
2193eb162c
Fix h3d.Vector.transformed() not returning the transformed vector (#888)
|
4 years ago |