clementlandrin a21c40b6b8 Adding CapsuleLight. Capsule lights use same shadow mapping process as point light for now so I created a CubeShadowMap class. 1 год назад
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fwd 2591171739 refactor lightsystem and base light to move fwd specific parameters 4 лет назад
pbr a21c40b6b8 Adding CapsuleLight. Capsule lights use same shadow mapping process as point light for now so I created a CubeShadowMap class. 1 год назад
AnimMeshBatcher.hx 8081e0d5b6 Clean AnimMeshBatcher parameter. 2 лет назад
Box.hx b3e1c808ec Add thickness for Box 5 лет назад
CameraController.hx b8903ca4cd Rename AlwaysSync into AlwaysSyncAnimation 2 лет назад
Capsule.hx faeabe0413 Adding Capsule Graphics. 1 год назад
Graphics.hx 167e365bfe refactor: add format for buffer and primitive, allow runtime remap to shader (not only based on stride) 2 лет назад
Interactive.hx 912316ba91 added getPoint 1 год назад
Light.hx 2591171739 refactor lightsystem and base light to move fwd specific parameters 4 лет назад
LightSystem.hx 74e73eb879 [LIGHTS] Moved lights sorting for forward pass into LightBuffer, cleaned Light System. 4 лет назад
Mesh.hx 87ca03e492 change getBoundsRec to addBoundsRec, allow relativeTo transform 2 лет назад
MeshBatch.hx eb0ee22a2b rename Buffer.uploadVector to uploadFloats and error on low precision 2 лет назад
MultiMaterial.hx 02c13a711f remove old hxbit serialization support 4 лет назад
Object.hx aebb824720 added setDirection up parameter 1 год назад
RenderContext.hx d922827ce3 Can sample depth buffer. Get rid of depth texture on pbr renderer (at least if not js). 2 лет назад
Renderer.hx d922827ce3 Can sample depth buffer. Get rid of depth texture on pbr renderer (at least if not js). 2 лет назад
Scene.hx 0238491273 Remove DepthBuffer class, it's just a texture now. 2 лет назад
Skin.hx 87ca03e492 change getBoundsRec to addBoundsRec, allow relativeTo transform 2 лет назад
Sphere.hx 4bcaee0135 minor fix 7 лет назад
Trail.hx 167e365bfe refactor: add format for buffer and primitive, allow runtime remap to shader (not only based on stride) 2 лет назад
World.hx 167e365bfe refactor: add format for buffer and primitive, allow runtime remap to shader (not only based on stride) 2 лет назад