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Base.hx
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5cb3350309
use new sort api, separate get passes from sorting and only perform sort-by-material if no other sort was set (close #623)
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6 years ago |
Blur.hx
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a8f925ec1a
refactor passes lists
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6 years ago |
Border.hx
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167e365bfe
refactor: add format for buffer and primitive, allow runtime remap to shader (not only based on stride)
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2 years ago |
CapsuleShadowMap.hx
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a21c40b6b8
Adding CapsuleLight. Capsule lights use same shadow mapping process as point light for now so I created a CubeShadowMap class.
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1 year ago |
CascadeShadowMap.hx
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ca93f3635e
Minor on cascade shadow maps.
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1 year ago |
ColorMatrix.hx
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41bea45278
fixes to colorMatrix alpha handling
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8 years ago |
Copy.hx
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17244ceb87
remove ScreenFx shader list (use pass shaders) + fixed apply with customPass which uses both shader lists
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3 years ago |
CubeCopy.hx
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17244ceb87
remove ScreenFx shader list (use pass shaders) + fixed apply with customPass which uses both shader lists
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3 years ago |
CubeShadowMap.hx
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a21c40b6b8
Adding CapsuleLight. Capsule lights use same shadow mapping process as point light for now so I created a CubeShadowMap class.
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1 year ago |
Default.hx
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516e67e1d1
configurable shader error reporting
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2 years ago |
DefaultShadowMap.hx
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5cb3350309
use new sort api, separate get passes from sorting and only perform sort-by-material if no other sort was set (close #623)
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6 years ago |
DirShadowMap.hx
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d922827ce3
Can sample depth buffer. Get rid of depth texture on pbr renderer (at least if not js).
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2 years ago |
FXAA.hx
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d6e65804ae
make sure fxaa preserve alpha
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4 years ago |
HardwarePick.hx
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0238491273
Remove DepthBuffer class, it's just a texture now.
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2 years ago |
Outline.hx
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286bffca52
added outline 2d alpha
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4 years ago |
Output.hx
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2bf85d45d5
Refactor default renderer, more imperative
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7 years ago |
PassList.hx
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e2c738a48d
added count()
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4 years ago |
PassObject.hx
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a8f925ec1a
refactor passes lists
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6 years ago |
PointShadowMap.hx
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a21c40b6b8
Adding CapsuleLight. Capsule lights use same shadow mapping process as point light for now so I created a CubeShadowMap class.
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1 year ago |
ScalableAO.hx
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15ba1ea739
separated shader/pass for SAO
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9 years ago |
ScreenFx.hx
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9ba88fb35c
Fixed ScreenFX not uploading buffers
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2 years ago |
ShaderManager.hx
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9ef7e1a5bc
optim ShaderManager.fillParams (by ncannasse)
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3 years ago |
Shadows.hx
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f2bdf16699
fixed Mixed pass filtering
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4 years ago |
SortByMaterial.hx
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8d410589ed
[RENDERER][PASS] Adding drawOrder as first comparison sorting passes. Using props.json, material.drawOrder is project specific. Avoid layer series such as 0,1,2 as no new layers fit between.
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3 years ago |
SpotShadowMap.hx
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d922827ce3
Can sample depth buffer. Get rid of depth texture on pbr renderer (at least if not js).
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2 years ago |