clementlandrin a21c40b6b8 Adding CapsuleLight. Capsule lights use same shadow mapping process as point light for now so I created a CubeShadowMap class. 1 year ago
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Base.hx 5cb3350309 use new sort api, separate get passes from sorting and only perform sort-by-material if no other sort was set (close #623) 6 years ago
Blur.hx a8f925ec1a refactor passes lists 6 years ago
Border.hx 167e365bfe refactor: add format for buffer and primitive, allow runtime remap to shader (not only based on stride) 2 years ago
CapsuleShadowMap.hx a21c40b6b8 Adding CapsuleLight. Capsule lights use same shadow mapping process as point light for now so I created a CubeShadowMap class. 1 year ago
CascadeShadowMap.hx ca93f3635e Minor on cascade shadow maps. 1 year ago
ColorMatrix.hx 41bea45278 fixes to colorMatrix alpha handling 8 years ago
Copy.hx 17244ceb87 remove ScreenFx shader list (use pass shaders) + fixed apply with customPass which uses both shader lists 3 years ago
CubeCopy.hx 17244ceb87 remove ScreenFx shader list (use pass shaders) + fixed apply with customPass which uses both shader lists 3 years ago
CubeShadowMap.hx a21c40b6b8 Adding CapsuleLight. Capsule lights use same shadow mapping process as point light for now so I created a CubeShadowMap class. 1 year ago
Default.hx 516e67e1d1 configurable shader error reporting 2 years ago
DefaultShadowMap.hx 5cb3350309 use new sort api, separate get passes from sorting and only perform sort-by-material if no other sort was set (close #623) 6 years ago
DirShadowMap.hx d922827ce3 Can sample depth buffer. Get rid of depth texture on pbr renderer (at least if not js). 2 years ago
FXAA.hx d6e65804ae make sure fxaa preserve alpha 4 years ago
HardwarePick.hx 0238491273 Remove DepthBuffer class, it's just a texture now. 2 years ago
Outline.hx 286bffca52 added outline 2d alpha 4 years ago
Output.hx 2bf85d45d5 Refactor default renderer, more imperative 7 years ago
PassList.hx e2c738a48d added count() 4 years ago
PassObject.hx a8f925ec1a refactor passes lists 6 years ago
PointShadowMap.hx a21c40b6b8 Adding CapsuleLight. Capsule lights use same shadow mapping process as point light for now so I created a CubeShadowMap class. 1 year ago
ScalableAO.hx 15ba1ea739 separated shader/pass for SAO 9 years ago
ScreenFx.hx 9ba88fb35c Fixed ScreenFX not uploading buffers 2 years ago
ShaderManager.hx 9ef7e1a5bc optim ShaderManager.fillParams (by ncannasse) 3 years ago
Shadows.hx f2bdf16699 fixed Mixed pass filtering 4 years ago
SortByMaterial.hx 8d410589ed [RENDERER][PASS] Adding drawOrder as first comparison sorting passes. Using props.json, material.drawOrder is project specific. Avoid layer series such as 0,1,2 as no new layers fit between. 3 years ago
SpotShadowMap.hx d922827ce3 Can sample depth buffer. Get rid of depth texture on pbr renderer (at least if not js). 2 years ago