clementlandrin a21c40b6b8 Adding CapsuleLight. Capsule lights use same shadow mapping process as point light for now so I created a CubeShadowMap class. 1 year ago
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pbr a21c40b6b8 Adding CapsuleLight. Capsule lights use same shadow mapping process as point light for now so I created a CubeShadowMap class. 1 year ago
AlphaChannel.hx 92126a8d2f fixed texture capture with correct alpha support 9 years ago
AlphaMap.hx 2c3ae9c064 cleanup extra spaces 4 years ago
AlphaMult.hx 5beb002b36 AlphaMult shader: add range and @perInstance 4 years ago
AmbientLight.hx 7c2337701b define additive lighting model 10 years ago
AnimatedTexture.hx 8a5c307bd6 Allow animated texture to use calculatedUV and disable blending 2 years ago
Base2d.hx 9fb2ff1daa Implement new s2d camera (#698) 5 years ago
BaseMesh.hx a5575566f2 MRT_low allocates RGB10A2 textures instead of RGB16F/RG11B10UF 2 years ago
Bloom.hx 5374d0b971 added bloom filter 10 years ago
Blur.hx 586c4f78c9 fixed Glow filter with alpha premult 6 years ago
Buffers.hx 3b6c030d7d Remove deprecated macros (#1150) 2 years ago
CascadeShadow.hx ca93f3635e Minor on cascade shadow maps. 1 year ago
Checker.hx fabe495bee Adding checker properties on materials. 2 years ago
ColorAdd.hx a2c5c5ddee spaces 11 years ago
ColorKey.hx a2c5c5ddee spaces 11 years ago
ColorMatrix.hx 20fa2de1a1 Less allocs for HtmlText drop shadows. 2 years ago
ColorMult.hx 5622b5c4df added @perInstance for MeshBatch (close #948) 4 years ago
CubeMap.hx a1648061f1 added CubeTexture sample, pointLight specular and cubemap reflection shader support 8 years ago
DirLight.hx d62d555e11 add specColor 10 years ago
DirShadow.hx 658400c210 PCF shadows: cleanup & optims 4 years ago
Displacement.hx 8a1ab8c4cd added Displacement filter 10 years ago
FixedColor.hx 920738fe54 another minor FixedColor change 6 years ago
GenTexture.hx 3d0118dff3 added new domkit color and background options 5 years ago
GpuParticle.hx 0dc0992840 gpu particles bug fixes 8 years ago
KillAlpha.hx f677105924 added 11 years ago
LineShader.hx 6d42a20fb7 fixed LineShader to allow post transform effects 11 years ago
MinMaxShader.hx 497b06022a -Fix cubemap copy 7 years ago
NoiseLib.hx fd661b6520 fixed noise seed usage so [0,100] range does not create artifacts 4 years ago
NormalMap.hx 4296279390 skin animate tangents + fixed normal maps priority wrt skin transform 7 years ago
Outline.hx 4dc1af488e added shader.Outline 11 years ago
Outline2D.hx 286bffca52 added outline 2d alpha 4 years ago
Parallax.hx c0f4d665db fixed parallax rotation/scale issue 7 years ago
ParticleShader.hx 167e365bfe refactor: add format for buffer and primitive, allow runtime remap to shader (not only based on stride) 2 years ago
PointLight.hx 39767358d6 added isAmbient 7 years ago
PointShadow.hx 21856202b9 Fix for shadow on DX 5 years ago
SAO.hx 00dc1d30d2 Update SSAO 6 years ago
ScreenShader.hx 06a7253318 review Blur implementation: radius, quality, gain, linear parameters 7 years ago
Shadow.hx 21a117354b remove flip of GL textures at upload/fetch: instead use screenToUv/uvToScreen for uv/screen coordinates transform. 7 years ago
SignedDistanceField.hx 381f8c0d9b Add automatic smoothing support for SDF (#1006) 3 years ago
SinusDeform.hx 831ff7037d SinusDeform now with parameters and uses global time 10 years ago
Skin.hx 44c4f57216 add optional support for 4 bones of influence per vertex 4 years ago
SkinBase.hx 44c4f57216 add optional support for 4 bones of influence per vertex 4 years ago
SkinTangent.hx 44c4f57216 add optional support for 4 bones of influence per vertex 4 years ago
SpecularTexture.hx d62d555e11 add specColor 10 years ago
SpotShadow.hx 21856202b9 Fix for shadow on DX 5 years ago
Texture.hx 65d87d5dad added specular-in-alpha-channel support in Texture/BigTexture/World 9 years ago
Texture2.hx 44e4b0c3af Fix Texture2 having a reference to old pass.params 9 years ago
UVAnim.hx 60ef1baa09 bugfix 11 years ago
UVDelta.hx 1e7e373018 minor changes 8 years ago
UVScroll.hx d263fde0a1 added UVDelta, updated UVScroll (auto scroll) 10 years ago
VertexColor.hx a2c5c5ddee spaces 11 years ago
VertexColorAlpha.hx a2c5c5ddee spaces 11 years ago
VolumeDecal.hx ebb7a63ede Revert a75a2fdc9b6466d54b66b20ce309d7fc16c9dd9f for h3d.shader.VolumeDecal.hx 2 years ago
WhiteAlpha.hx ac16fb33cd Add textColor support for h2d.Text using alpha texture 9 years ago
ZCut.hx 9b93edac41 added ZCut 11 years ago