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pbr
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a21c40b6b8
Adding CapsuleLight. Capsule lights use same shadow mapping process as point light for now so I created a CubeShadowMap class.
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1 year ago |
AlphaChannel.hx
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92126a8d2f
fixed texture capture with correct alpha support
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9 years ago |
AlphaMap.hx
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2c3ae9c064
cleanup extra spaces
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4 years ago |
AlphaMult.hx
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5beb002b36
AlphaMult shader: add range and @perInstance
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4 years ago |
AmbientLight.hx
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7c2337701b
define additive lighting model
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10 years ago |
AnimatedTexture.hx
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8a5c307bd6
Allow animated texture to use calculatedUV and disable blending
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2 years ago |
Base2d.hx
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9fb2ff1daa
Implement new s2d camera (#698)
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5 years ago |
BaseMesh.hx
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a5575566f2
MRT_low allocates RGB10A2 textures instead of RGB16F/RG11B10UF
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2 years ago |
Bloom.hx
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5374d0b971
added bloom filter
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10 years ago |
Blur.hx
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586c4f78c9
fixed Glow filter with alpha premult
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6 years ago |
Buffers.hx
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3b6c030d7d
Remove deprecated macros (#1150)
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2 years ago |
CascadeShadow.hx
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ca93f3635e
Minor on cascade shadow maps.
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1 year ago |
Checker.hx
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fabe495bee
Adding checker properties on materials.
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2 years ago |
ColorAdd.hx
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a2c5c5ddee
spaces
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11 years ago |
ColorKey.hx
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a2c5c5ddee
spaces
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11 years ago |
ColorMatrix.hx
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20fa2de1a1
Less allocs for HtmlText drop shadows.
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2 years ago |
ColorMult.hx
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5622b5c4df
added @perInstance for MeshBatch (close #948)
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4 years ago |
CubeMap.hx
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a1648061f1
added CubeTexture sample, pointLight specular and cubemap reflection shader support
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8 years ago |
DirLight.hx
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d62d555e11
add specColor
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10 years ago |
DirShadow.hx
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658400c210
PCF shadows: cleanup & optims
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4 years ago |
Displacement.hx
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8a1ab8c4cd
added Displacement filter
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10 years ago |
FixedColor.hx
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920738fe54
another minor FixedColor change
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6 years ago |
GenTexture.hx
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3d0118dff3
added new domkit color and background options
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5 years ago |
GpuParticle.hx
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0dc0992840
gpu particles bug fixes
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8 years ago |
KillAlpha.hx
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f677105924
added
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11 years ago |
LineShader.hx
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6d42a20fb7
fixed LineShader to allow post transform effects
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11 years ago |
MinMaxShader.hx
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497b06022a
-Fix cubemap copy
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7 years ago |
NoiseLib.hx
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fd661b6520
fixed noise seed usage so [0,100] range does not create artifacts
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4 years ago |
NormalMap.hx
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4296279390
skin animate tangents + fixed normal maps priority wrt skin transform
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7 years ago |
Outline.hx
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4dc1af488e
added shader.Outline
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11 years ago |
Outline2D.hx
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286bffca52
added outline 2d alpha
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4 years ago |
Parallax.hx
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c0f4d665db
fixed parallax rotation/scale issue
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7 years ago |
ParticleShader.hx
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167e365bfe
refactor: add format for buffer and primitive, allow runtime remap to shader (not only based on stride)
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2 years ago |
PointLight.hx
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39767358d6
added isAmbient
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7 years ago |
PointShadow.hx
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21856202b9
Fix for shadow on DX
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5 years ago |
SAO.hx
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00dc1d30d2
Update SSAO
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6 years ago |
ScreenShader.hx
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06a7253318
review Blur implementation: radius, quality, gain, linear parameters
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7 years ago |
Shadow.hx
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21a117354b
remove flip of GL textures at upload/fetch: instead use screenToUv/uvToScreen for uv/screen coordinates transform.
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7 years ago |
SignedDistanceField.hx
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381f8c0d9b
Add automatic smoothing support for SDF (#1006)
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3 years ago |
SinusDeform.hx
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831ff7037d
SinusDeform now with parameters and uses global time
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10 years ago |
Skin.hx
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44c4f57216
add optional support for 4 bones of influence per vertex
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4 years ago |
SkinBase.hx
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44c4f57216
add optional support for 4 bones of influence per vertex
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4 years ago |
SkinTangent.hx
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44c4f57216
add optional support for 4 bones of influence per vertex
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4 years ago |
SpecularTexture.hx
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d62d555e11
add specColor
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10 years ago |
SpotShadow.hx
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21856202b9
Fix for shadow on DX
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5 years ago |
Texture.hx
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65d87d5dad
added specular-in-alpha-channel support in Texture/BigTexture/World
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9 years ago |
Texture2.hx
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44e4b0c3af
Fix Texture2 having a reference to old pass.params
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9 years ago |
UVAnim.hx
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60ef1baa09
bugfix
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11 years ago |
UVDelta.hx
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1e7e373018
minor changes
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8 years ago |
UVScroll.hx
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d263fde0a1
added UVDelta, updated UVScroll (auto scroll)
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10 years ago |
VertexColor.hx
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a2c5c5ddee
spaces
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11 years ago |
VertexColorAlpha.hx
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a2c5c5ddee
spaces
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11 years ago |
VolumeDecal.hx
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ebb7a63ede
Revert a75a2fdc9b6466d54b66b20ce309d7fc16c9dd9f for h3d.shader.VolumeDecal.hx
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2 years ago |
WhiteAlpha.hx
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ac16fb33cd
Add textColor support for h2d.Text using alpha texture
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9 years ago |
ZCut.hx
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9b93edac41
added ZCut
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11 years ago |