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- package h3d.shader;
- class MinMaxShader extends ScreenShader {
- static var SRC = {
- @param var texA : Sampler2D;
- @param var texB : Sampler2D;
- @const var isMax : Bool;
- function fragment() {
- var a = texA.get(calculatedUV);
- var b = texB.get(calculatedUV);
- pixelColor = isMax ? max(a,b) : min(a,b);
- }
- };
- }
- class CubeMinMaxShader extends ScreenShader {
- static var SRC = {
- @param var texA : SamplerCube;
- @param var texB : SamplerCube;
- @const var isMax : Bool;
- @param var mat : Mat3;
- function fragment() {
- var uv = calculatedUV * 2.0 - 1.0;
- var dir = vec3(uv , 1) * mat;
- var a = texA.get(dir);
- var b = texB.get(dir);
- pixelColor = isMax ? max(a,b) : min(a,b);
- }
- };
- }
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