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- package h3d.shader;
- class ZCut extends hxsl.Shader {
- static var SRC = {
- @:import h3d.shader.BaseMesh;
- @param var zMin : Float;
- @param var zMax : Float;
- function vertex() {
- var z = projectedPosition.z / projectedPosition.w;
- z -= min(z - zMin, 0.) * 1e8;
- z += min(zMax - z, 0.) * 1e8;
- projectedPosition.z = z * projectedPosition.w;
- pixelColor.rgb = z.xxx;
- }
- };
- public function new(zMin = 0., zMax = 1.) {
- super();
- this.zMin = zMin;
- this.zMax = zMax;
- }
- }
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