the HeapsIO graphical and game engine

Clement Espeute 72dfd30108 Added sginput and sgoutput qualifiers for hxsl 2 år sedan
h2d eb0ee22a2b rename Buffer.uploadVector to uploadFloats and error on low precision 2 år sedan
h3d 8a5c307bd6 Allow animated texture to use calculatedUV and disable blending 2 år sedan
hxd 3a5155c9bc added error when buffer found but type mismatch 2 år sedan
hxsl 72dfd30108 Added sginput and sgoutput qualifiers for hxsl 2 år sedan
samples f5c531b002 remove swf tasks 2 år sedan
tools 2c3ae9c064 cleanup extra spaces 4 år sedan
.gitignore f1fb0776f3 added mikktspace tangent generation support 7 år sedan
.travis.yml 88f5cb42b0 deprecate 4.0, add 4.2.x 4 år sedan
CHANGELOG.md a11d576e28 1.10.0 2 år sedan
LICENSE 96e974789b Initial commit 12 år sedan
README.md 507d6ca134 Use proper Discord invite link (#621) 6 år sedan
all.hxml e542ba5137 added dx12 2 år sedan
haxelib.json a11d576e28 1.10.0 2 år sedan

README.md

Heaps

High Performance Game Framework

Build Status

Heaps.io logo

Heaps is a cross platform graphics engine designed for high performance games. It's designed to leverage modern GPUs that are commonly available on desktop, mobile and consoles.

Heaps is currently working on:

  • HTML5 (requires WebGL)
  • Mobile (iOS, tvOS and Android)
  • Desktop with OpenGL (Win/Linux/OSX) or DirectX (Windows only)
  • Consoles (Nintendo Switch, Sony PS4, XBox One - requires being a registered developer)
  • Flash Stage3D

Community

Ask questions or discuss on https://community.heaps.io

Chat on Discord https://discord.gg/sWCGm33 or Gitter https://gitter.im/heapsio/Lobby

Samples

In order to compile the samples, go to the samples directory and run haxe gen.hxml, this will generate a build directory containing project files for all samples.

To compile:

  • For JS/WebGL: run haxe [sample]_js.hxml, then open index.html to run
  • For HashLink: run haxe [sample]_hl.hxml then run hl <sample>.hl to run (will use SDL, replace -lib hlsdl by -lib hldx in hxml to use DirectX)
  • For Flash: run haxe [sample]_swf.hxml, then open <sample>.swf to run
  • For Consoles, contact us: [email protected]

Project files for Visual Studio Code are also generated.

Get started!