the HeapsIO graphical and game engine

Clément Espeute c8e51e77f1 [anim] Migrated BlendSpace2D from Hide to Heaps, added helper anim functions to Quat and Matrix 7 maanden geleden
.github de8ce10bff Add github action to automatically synchronize wiki (#1232) 11 maanden geleden
h2d aef596c2eb allow to reload same resource to force rewatch 7 maanden geleden
h3d c8e51e77f1 [anim] Migrated BlendSpace2D from Hide to Heaps, added helper anim functions to Quat and Matrix 7 maanden geleden
hxd e501eb131b DynamicBones: add base implementation of dynamic bones 7 maanden geleden
hxsl 29d5a9046b DX12 : Fix globals binding after allocating new descriptor heap during the frame. Fix semantic name conflicts when input/output needs to be renamed. 7 maanden geleden
samples e34e7b56cf Add current camera instance tracking to 2D RenderContext (#1201) 1 jaar geleden
tools 08a8d6c7a4 Adding VHACD params for maxConvexHulls and maxResolution. 8 maanden geleden
.gitignore 459a629df8 Ignore shader dump folder 8 maanden geleden
.travis.yml 88f5cb42b0 deprecate 4.0, add 4.2.x 4 jaren geleden
CHANGELOG.md c17a7b7a77 fix h2d.Object.move implementation (#1249) 9 maanden geleden
LICENSE 96e974789b Initial commit 12 jaren geleden
README.md 507d6ca134 Use proper Discord invite link (#621) 6 jaren geleden
all.hxml 6395deed8f Fix all.hxml 1 jaar geleden
haxelib.json 6c037ea151 2.0 1 jaar geleden

README.md

Heaps

High Performance Game Framework

Build Status

Heaps.io logo

Heaps is a cross platform graphics engine designed for high performance games. It's designed to leverage modern GPUs that are commonly available on desktop, mobile and consoles.

Heaps is currently working on:

  • HTML5 (requires WebGL)
  • Mobile (iOS, tvOS and Android)
  • Desktop with OpenGL (Win/Linux/OSX) or DirectX (Windows only)
  • Consoles (Nintendo Switch, Sony PS4, XBox One - requires being a registered developer)
  • Flash Stage3D

Community

Ask questions or discuss on https://community.heaps.io

Chat on Discord https://discord.gg/sWCGm33 or Gitter https://gitter.im/heapsio/Lobby

Samples

In order to compile the samples, go to the samples directory and run haxe gen.hxml, this will generate a build directory containing project files for all samples.

To compile:

  • For JS/WebGL: run haxe [sample]_js.hxml, then open index.html to run
  • For HashLink: run haxe [sample]_hl.hxml then run hl <sample>.hl to run (will use SDL, replace -lib hlsdl by -lib hldx in hxml to use DirectX)
  • For Flash: run haxe [sample]_swf.hxml, then open <sample>.swf to run
  • For Consoles, contact us: [email protected]

Project files for Visual Studio Code are also generated.

Get started!