the HeapsIO graphical and game engine

Nicolas Cannasse 9af0585b51 prevent unnecessary cache updates 9 hours ago
.github af7d1713f4 [CI] runs also with latest haxe, add build all.hxml (#1294) 1 month ago
h2d 16278bb442 added loadState and remove unused vars 2 weeks ago
h3d 7c2d9c2610 Allow depthPrepass with Forward material 16 hours ago
hxd 9af0585b51 prevent unnecessary cache updates 9 hours ago
hxsl dfb0738683 CacheFile : Skip duplicate runtime shader instead of throw 1 week ago
samples e0c614f5e3 [CI] add build samples test and fix case sensitive res (#1278) 5 months ago
tools 08a8d6c7a4 Adding VHACD params for maxConvexHulls and maxResolution. 8 months ago
.gitignore 459a629df8 Ignore shader dump folder 8 months ago
.travis.yml 88f5cb42b0 deprecate 4.0, add 4.2.x 4 years ago
CHANGELOG.md 6f28cb88d9 2.1.0 5 months ago
LICENSE 96e974789b Initial commit 12 years ago
README.md 507d6ca134 Use proper Discord invite link (#621) 6 years ago
all.hxml 6395deed8f Fix all.hxml 1 year ago
haxelib.json 6f28cb88d9 2.1.0 5 months ago

README.md

Heaps

High Performance Game Framework

Build Status

Heaps.io logo

Heaps is a cross platform graphics engine designed for high performance games. It's designed to leverage modern GPUs that are commonly available on desktop, mobile and consoles.

Heaps is currently working on:

  • HTML5 (requires WebGL)
  • Mobile (iOS, tvOS and Android)
  • Desktop with OpenGL (Win/Linux/OSX) or DirectX (Windows only)
  • Consoles (Nintendo Switch, Sony PS4, XBox One - requires being a registered developer)
  • Flash Stage3D

Community

Ask questions or discuss on https://community.heaps.io

Chat on Discord https://discord.gg/sWCGm33 or Gitter https://gitter.im/heapsio/Lobby

Samples

In order to compile the samples, go to the samples directory and run haxe gen.hxml, this will generate a build directory containing project files for all samples.

To compile:

  • For JS/WebGL: run haxe [sample]_js.hxml, then open index.html to run
  • For HashLink: run haxe [sample]_hl.hxml then run hl <sample>.hl to run (will use SDL, replace -lib hlsdl by -lib hldx in hxml to use DirectX)
  • For Flash: run haxe [sample]_swf.hxml, then open <sample>.swf to run
  • For Consoles, contact us: [email protected]

Project files for Visual Studio Code are also generated.

Get started!