MeFisto94
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fba0229d1c
Fixes #186 - The JDK dropped Apache Derby
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6 tahun lalu |
MeFisto94
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836de36891
Revert "Fix LightProbe scaling by pressing S not working"
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6 tahun lalu |
MeFisto94
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51fa125b6f
JDKs: 32 bit now also uses the same scheme as 64 bit
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6 tahun lalu |
MeFisto94
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718f615ac0
Fix Hash of Download JDKs (I typed version 192 and took the hash of 191...)
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6 tahun lalu |
MeFisto94
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b78bfda9df
Bump JDK Version for build to not fail
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6 tahun lalu |
Toni Helenius
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7eeeda3acb
Removed deprecated Gradle stuff and upgraded Gradle to 4.10.2 (#185)
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6 tahun lalu |
MeFisto94
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8c965b164c
Fix GLSL Module
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6 tahun lalu |
MeFisto94
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edb45d3f78
Fix simple BTree Example/Template File
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6 tahun lalu |
MeFisto94
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2ea7694181
Implemented a libGDX-AI Behavior Tree Editor, time to celebrate!
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6 tahun lalu |
MeFisto94
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27c7ec4720
Furthermore enhance jme3-core's Node Editor interfaces (changed protection levels and a few callbacks)
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6 tahun lalu |
grizeldi
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ba7d505505
GLSL Syntax Highlighting - Round 2 (#179)
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6 tahun lalu |
MeFisto94
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278e5a5dd9
Fixed a regression with a installer fix: Use Java 7 in the Installer to allow the usage of a Diamond Operator
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6 tahun lalu |
grizeldi
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4b2ff4dc19
Fix LightProbe scaling by pressing S not working
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6 tahun lalu |
grizeldi
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60582b3220
Sneakily fixed #169
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6 tahun lalu |
MeFisto94
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736870cb54
Fixes #2 - Errors in EditableMatDef now spawn ErrorDialogs and the Form will throw an Exception when the MatDef had an error loading. If (e.g.) Lighting.j3md is copied into the asset path, opening the Shader Editor works and shows all the Inputs but logs to the sdk output window that the currently active technique does not consist of ShaderNodes
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6 tahun lalu |
MeFisto94
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39cfcb4379
Improved Error Reporting (it was broken probably since I missed commiting Bundle.properties long time ago): If no throwable is given, the callstack is guessed automatically and there is a flag for issues and user-faults (where the hub is opened instead of the issue tracker)
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6 tahun lalu |
MeFisto94
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bb182bf7bc
Targets #169 - Show the LocalShadowMode/CullHint and make it editable instead of the global one which always showed as Off (and thus on setting would override Inherit with Off)
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6 tahun lalu |
MeFisto94
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e6470b980a
Fix wrong spelling in javadoc
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6 tahun lalu |
MeFisto94
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f4d61cc41e
Fixes #161 Allow for spaces in Texture Paths
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6 tahun lalu |
MeFisto94
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e85d9abbb5
Cosmetic fixes: Adding Copyright, formatting, adding @Override
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6 tahun lalu |
MeFisto94
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f96efa0478
Fixed a bug in TexturePanel: Selecting "No Texture" in the Texture Browser successfully deletes the Texture now
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6 tahun lalu |
MeFisto94
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9166461652
Fixed PopupMenu being created twice
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6 tahun lalu |
MeFisto94
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db14356616
Final part of refactoring: Moved all the code out into com.jme3.gde.core.editor.nodes (and editor.icons). Also changed the protection of a few methods which used to be package-protected. Also removed oversights (where the implementation was still referenced from independant code)
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6 tahun lalu |
MeFisto94
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168ba73b98
Fix Regression introduced in ca6afbbe0efa9336482442adf8bc4229095528de (Forgot to commit the renamed, deleted and added files as they are ordered like that in my Git UI)
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6 tahun lalu |
MeFisto94
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90dd88ee1e
Fix the Gradle Build (HTTP 301 Redirects weren't supported)
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6 tahun lalu |
MeFisto94
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0e1ba16dee
First part of a big refactoring: Refactored the Shader Nodes Material Editor to a more abstract interface for node editors in general and a shader-node-specific implementation. If something in the ShaderNodes Editor breaks it should A) be easier to spot now and B) simplify generating other edditors based on this one.
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6 tahun lalu |
MeFisto94
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499ce5fd86
Small changes to the clipboard
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6 tahun lalu |
MeFisto94
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4d4c4933b6
Fix Typo
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6 tahun lalu |
MeFisto94
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7f08316626
Move the JDK Building into the pre-deployment so it's only done for releases, this makes regular compiles faster and prevents builds from failing when oracle changes it's urls again (like they seem to do every two months at least)
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7 tahun lalu |
grizeldi
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f5c5ed85db
Actually fix #162 (#168)
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7 tahun lalu |