The jMonkeyEngine3 Software Development Kit based on Netbeans

MeFisto94 a9163ebd90 The Workaround now also supports building tagged commits. Weird Engine Versions, though... 9 éve
BasicGameTemplate abf717891c Updated the BasicGameTemplate to silence the project upgrader. Signalize that we are already on 3.1 9 éve
JME3TestsTemplate 73b5b002a9 sdk platform: update build-impl from the netbeans harness 10 éve
JME3TestsTemplateAndroid 1c3359d453 sdk: change javac source / target to 1.6 10 éve
ant-jme 1c3359d453 sdk: change javac source / target to 1.6 10 éve
ant-lib 001396958a - fix wiki download ant scripts 10 éve
branding 6e3f045f43 Prepare the SDK for alpha5. 9 éve
debscripts fbeb17e033 move sdk to trunk 14 éve
docs 6c5f39bdad Setup nbm signing by providing a new keystore. 9 éve
gradle d659e7b787 Adding a small Digest Library providing easy access to MD5, SHA1 and SHA256 Hashes 9 éve
harness-override da770aab5b Minor spelling/explaining and formatting fixes 9 éve
jdks f755aa431b Upgraded JDK Version from 8u74 to 8u77. I'm begging you travis, please behave :P 9 éve
jme3-android 03998b0b34 Updating the SDK to use Netbeans 8.1, I recommend a complete re-cloning or at least delete netbeans/ and nbproject/private/ 9 éve
jme3-angelfont 03998b0b34 Updating the SDK to use Netbeans 8.1, I recommend a complete re-cloning or at least delete netbeans/ and nbproject/private/ 9 éve
jme3-assetpack-support ea6fd29b50 Fixed some Deprecation Warnings by moving from `ProgressHandleFactory` to `ProgressHandle`. 9 éve
jme3-blender 50c9d42002 Fixes #21. A way tighter integration with .fbx, .dae and .3ds by providing double click actions and a context menu for -> blend and -> j3o conversions. 9 éve
jme3-cinematics 03998b0b34 Updating the SDK to use Netbeans 8.1, I recommend a complete re-cloning or at least delete netbeans/ and nbproject/private/ 9 éve
jme3-code-check 2b2b7d16c9 Moved last strings to bundle.properties 9 éve
jme3-codepalette 03998b0b34 Updating the SDK to use Netbeans 8.1, I recommend a complete re-cloning or at least delete netbeans/ and nbproject/private/ 9 éve
jme3-core 5152dfb540 You can now enable/disable HardwareSkinning for each SkeletonControl. 9 éve
jme3-core-baselibs 5476a5124b Stop tracking generated files 9 éve
jme3-core-libraries 5476a5124b Stop tracking generated files 9 éve
jme3-core-updatecenters ab11f06301 Travis/ANT: Be more silent 9 éve
jme3-dark-laf b49f9825e6 Add appropriate Library and catch an Exception 9 éve
jme3-desktop-executables ddf0d5c279 Fixes #40 (Allows to specify a JRE Version in case of trouble). Also added a 3-times retry system to JreDownloader in case of a weak Internet Connection 9 éve
jme3-documentation ae68d1831c Partially Fixed the Welcome Screen, It might fail depending on your SSL Cert Configuration. 9 éve
jme3-gui ea6fd29b50 Fixed some Deprecation Warnings by moving from `ProgressHandleFactory` to `ProgressHandle`. 9 éve
jme3-ios 433e3db727 Upgraded iOS Project Dependencies. 9 éve
jme3-lwjgl-applet 03998b0b34 Updating the SDK to use Netbeans 8.1, I recommend a complete re-cloning or at least delete netbeans/ and nbproject/private/ 9 éve
jme3-materialeditor 4582e4b0fe Small fix for when a MatDef file is faulty: Prevent a NPE 9 éve
jme3-model-importer 67b1531131 Fixed some warnings, added @Overrides, removed unused imports and such 9 éve
jme3-navmesh-gen 67b1531131 Fixed some warnings, added @Overrides, removed unused imports and such 9 éve
jme3-obfuscate 03998b0b34 Updating the SDK to use Netbeans 8.1, I recommend a complete re-cloning or at least delete netbeans/ and nbproject/private/ 9 éve
jme3-ogretools f2c6840eb6 Updated the Blender2Ogre Script from 0.5.8 to 0.6.0 (most recent) so it works with Blender 2.77 9 éve
jme3-ogrexml 03998b0b34 Updating the SDK to use Netbeans 8.1, I recommend a complete re-cloning or at least delete netbeans/ and nbproject/private/ 9 éve
jme3-project-baselibs 5476a5124b Stop tracking generated files 9 éve
jme3-project-libraries e1a590e6f8 sdk plugins: fix link to jME3 website 10 éve
jme3-project-testdata e1a590e6f8 sdk plugins: fix link to jME3 website 10 éve
jme3-scenecomposer dfca62fc45 scenecomposer : now the scale shortcut take care of Ctrl key 9 éve
jme3-templates 970463a0d8 Fixes #31 - Changing the Template from jbullet to bullet-native, stripping off Nifty GUI and Blender libs (Blender is commonly misused). 9 éve
jme3-terrain-editor db97b8a16a terrain : fix #64, level tool not working when the terrain isn't centered at (0,0,0) 9 éve
jme3-tests-template 03998b0b34 Updating the SDK to use Netbeans 8.1, I recommend a complete re-cloning or at least delete netbeans/ and nbproject/private/ 9 éve
jme3-texture-editor 6e0419b60c texture editor : removed warnings 9 éve
jme3-vehicle-creator ea6fd29b50 Fixed some Deprecation Warnings by moving from `ProgressHandleFactory` to `ProgressHandle`. 9 éve
jme3-wavefront 03998b0b34 Updating the SDK to use Netbeans 8.1, I recommend a complete re-cloning or at least delete netbeans/ and nbproject/private/ 9 éve
jme3-welcome-screen ae68d1831c Partially Fixed the Welcome Screen, It might fail depending on your SSL Cert Configuration. 9 éve
lib 4b08593f66 Fixes #61, Maybe Fixes #53 and others: Re-Added Missing JBullet Runtime Dependencies 9 éve
nbi b5c1ee38b0 Forgot to update the Readme aswell... 9 éve
nbproject d972420635 travis: add www-updater key 9 éve
patches f517917f96 Workaround: Don't rely on Engine Deployment but build from source into a local maven repo. 9 éve
resources 10b58811a4 Changed the About Screen to use less Scrollbars and added change instructions to resources/ 9 éve
.gitignore d3a3908406 Upgraded the about dialog and the Splash Screen to match Jaime's Yellow instead of some blue or red. TODO: Fix SplashScreen's Image as well 9 éve
.travis.yml f517917f96 Workaround: Don't rely on Engine Deployment but build from source into a local maven repo. 9 éve
build.gradle 5b43c59220 The Workaround now also supports building tagged commits. Weird Engine Versions, though... 9 éve
build.xml de5e166adb Revert "Disable Pack200 to allow for faster builds to test the update center" 9 éve
build_engine.sh f517917f96 Workaround: Don't rely on Engine Deployment but build from source into a local maven repo. 9 éve
gradle.properties fb2ae73961 Implemented correct versioning to be able to release updates through the SDK itself. 9 éve
gradlew bdd171c694 Upgrading from Gradle 2.2-1 to 2.11 9 éve
gradlew.bat bdd171c694 Upgrading from Gradle 2.2-1 to 2.11 9 éve
jmonkeyplatform.icns 99bae6200e - update SDK OSX icon 10 éve
jmonkeyplatform.png 522fd1ed8b sdk: use a high resolution icon 10 éve
license-jme.txt 970c31b207 Updating License File 9 éve
licenses-sdk.txt 0aa4dc7c9b Fixes #55 Old Installer License Year. 9 éve
readme.md 4310bad4f5 Don't show progress bars' as they seem to set up travis. 9 éve
version.gradle 43aeb32bfc Try to fix stable builds: They also carry the nbmVersion as opposed to our design to enable comparison by netbeans 9 éve

readme.md

jMonkeyEngine SDK Build Status

This repo holds the Legacy SDK of jMonkeyEngine, based on Netbeans platform.

Getting started

You'll need several things to have the SDK build and run:

  • java, if you don't know what it is or how to install it... you'd better run from here.
  • gradle to build the project. (Included in the repo)
  • NetBeans to edit and run the project (First build will download it to netbeans/).
  • Then you need to read this documentation thoroughly.

Before hopping into Netbeans plugin development you'll need to build the project using gradle command:

gradlew(.bat) buildSdk

Then you'll be able to open the project in the bundled netbeans and start your devs.

Creating a distribution of the SDK

When in Netbeans right click on the SDK project and choose : package as... then choose whatever distribution you fancy. Package as...

If you however want to Debug an SDK Issue you click on Run/Debug instead

jMonkeyEngine3 version

The sdk uses jME published artifacts. You can change the version of these artifacts by editing the build.gradle file and changing the ext.jmeFullVersion variable to a proper version.

Using jME official release

jME official release are published on jcenter. You'll find there all the releases listed here since jME 3.1.0-alpha2 To use jcenter as a repository just put :

jcenter()

or

jcenter {
    url "http://jcenter.bintray.com/"
}

in the repositories section of the build.gradle. Then you have to change the jmeFullVersion to whatever official release version.

example : 3.1.0-alpha2

Using jME SNAPSHOT versions

jME is built on each commit, and a SNAPSHOT version is done and published on a custom public repo To use this repository just put :

maven {
    url "http://updates.jmonkeyengine.org/maven/"
}

in the repositories section of the build.gradle. Then you have to change the jmeFullVersion to a SNAPSHOT version.

example : 3.1.0-SNAPSHOT

WARNING !!! Note that depending on how often gradle updates your dependencies, using SNAPSHOT version can break your build any time

Using jME from any git branch or commit

You can use jitpack as a repository to be able to build jME dependencies from any branch or commit. To use jitpack as a repository just put :

maven {
    url "https://jitpack.io"
}

in the repositories section of the build.gradle. Then you have to change the jmeFullVersion to a branch or commit tag (see jitpack documentation).

example : PBRisComing-SNAPSHOT

WARNING !!! Note that depending on how often gradle updates your dependencies, using branch or commit dependency version can break your build any time