The jMonkeyEngine3 Software Development Kit based on Netbeans

MeFisto94 abf717891c Updated the BasicGameTemplate to silence the project upgrader. Signalize that we are already on 3.1 9 jaren geleden
BasicGameTemplate abf717891c Updated the BasicGameTemplate to silence the project upgrader. Signalize that we are already on 3.1 9 jaren geleden
JME3TestsTemplate 73b5b002a9 sdk platform: update build-impl from the netbeans harness 10 jaren geleden
JME3TestsTemplateAndroid 1c3359d453 sdk: change javac source / target to 1.6 10 jaren geleden
ant-jme 1c3359d453 sdk: change javac source / target to 1.6 10 jaren geleden
ant-lib 001396958a - fix wiki download ant scripts 10 jaren geleden
branding 10b58811a4 Changed the About Screen to use less Scrollbars and added change instructions to resources/ 9 jaren geleden
debscripts fbeb17e033 move sdk to trunk 14 jaren geleden
docs ea134efc83 Fixes #33 - Binary files can be used again as Templates. Also see the changes in maintaining.md for some explanations. 9 jaren geleden
gradle d659e7b787 Adding a small Digest Library providing easy access to MD5, SHA1 and SHA256 Hashes 9 jaren geleden
harness-override da770aab5b Minor spelling/explaining and formatting fixes 9 jaren geleden
jdks 8ab593900f Make bundled jdk working (I misread the path: _jvm is the name that netbeans auto-appends, so it must not be under any directory). 9 jaren geleden
jme3-android 03998b0b34 Updating the SDK to use Netbeans 8.1, I recommend a complete re-cloning or at least delete netbeans/ and nbproject/private/ 9 jaren geleden
jme3-angelfont 03998b0b34 Updating the SDK to use Netbeans 8.1, I recommend a complete re-cloning or at least delete netbeans/ and nbproject/private/ 9 jaren geleden
jme3-assetpack-support ea6fd29b50 Fixed some Deprecation Warnings by moving from `ProgressHandleFactory` to `ProgressHandle`. 9 jaren geleden
jme3-blender 50c9d42002 Fixes #21. A way tighter integration with .fbx, .dae and .3ds by providing double click actions and a context menu for -> blend and -> j3o conversions. 9 jaren geleden
jme3-cinematics 03998b0b34 Updating the SDK to use Netbeans 8.1, I recommend a complete re-cloning or at least delete netbeans/ and nbproject/private/ 9 jaren geleden
jme3-code-check 4b255b4e44 Upgrading CodeCheck's Dependencies to prepare for the move from the deprecated AbstractHint to the Hint Annotations (#37) 9 jaren geleden
jme3-codepalette 03998b0b34 Updating the SDK to use Netbeans 8.1, I recommend a complete re-cloning or at least delete netbeans/ and nbproject/private/ 9 jaren geleden
jme3-core f4d5d44d84 Fixes #41 - Completely change structure to use Index.ArrayChildren and implement overrides to recalculate the Spline properly 9 jaren geleden
jme3-core-baselibs 5476a5124b Stop tracking generated files 9 jaren geleden
jme3-core-libraries 5476a5124b Stop tracking generated files 9 jaren geleden
jme3-core-updatecenters 03998b0b34 Updating the SDK to use Netbeans 8.1, I recommend a complete re-cloning or at least delete netbeans/ and nbproject/private/ 9 jaren geleden
jme3-dark-laf ace905c40b DarkMonkey - Added Yellow-Two and Manual Theme. Improved GLSL Highlighting (you need the GLSL Plugin) and added some MenuBarUI Stub (the idea is to override the MenuBarUI so it works like native mac apps. Unfortunately this code doesn't compile and would need heavy refactoring) 9 jaren geleden
jme3-desktop-executables ddf0d5c279 Fixes #40 (Allows to specify a JRE Version in case of trouble). Also added a 3-times retry system to JreDownloader in case of a weak Internet Connection 9 jaren geleden
jme3-documentation e1a590e6f8 sdk plugins: fix link to jME3 website 10 jaren geleden
jme3-gui ea6fd29b50 Fixed some Deprecation Warnings by moving from `ProgressHandleFactory` to `ProgressHandle`. 9 jaren geleden
jme3-lwjgl-applet 03998b0b34 Updating the SDK to use Netbeans 8.1, I recommend a complete re-cloning or at least delete netbeans/ and nbproject/private/ 9 jaren geleden
jme3-materialeditor d8501bddb6 Fixes #39 Frozen SDK when a deadlock occurred. This also fixes the fact that a GUI component was instantiated for each j3md file in the project (speed improvement) 9 jaren geleden
jme3-model-importer 67b1531131 Fixed some warnings, added @Overrides, removed unused imports and such 9 jaren geleden
jme3-navmesh-gen 67b1531131 Fixed some warnings, added @Overrides, removed unused imports and such 9 jaren geleden
jme3-obfuscate 03998b0b34 Updating the SDK to use Netbeans 8.1, I recommend a complete re-cloning or at least delete netbeans/ and nbproject/private/ 9 jaren geleden
jme3-ogretools ea6fd29b50 Fixed some Deprecation Warnings by moving from `ProgressHandleFactory` to `ProgressHandle`. 9 jaren geleden
jme3-ogrexml 03998b0b34 Updating the SDK to use Netbeans 8.1, I recommend a complete re-cloning or at least delete netbeans/ and nbproject/private/ 9 jaren geleden
jme3-project-baselibs 5476a5124b Stop tracking generated files 9 jaren geleden
jme3-project-libraries e1a590e6f8 sdk plugins: fix link to jME3 website 10 jaren geleden
jme3-project-testdata e1a590e6f8 sdk plugins: fix link to jME3 website 10 jaren geleden
jme3-scenecomposer 2bad91cc2d Added the Functionality to Edit and Add Motion Events, Motion Paths and their Waypoints. 9 jaren geleden
jme3-templates 970463a0d8 Fixes #31 - Changing the Template from jbullet to bullet-native, stripping off Nifty GUI and Blender libs (Blender is commonly misused). 9 jaren geleden
jme3-terrain-editor ea6fd29b50 Fixed some Deprecation Warnings by moving from `ProgressHandleFactory` to `ProgressHandle`. 9 jaren geleden
jme3-tests-template 03998b0b34 Updating the SDK to use Netbeans 8.1, I recommend a complete re-cloning or at least delete netbeans/ and nbproject/private/ 9 jaren geleden
jme3-texture-editor 6e0419b60c texture editor : removed warnings 9 jaren geleden
jme3-vehicle-creator ea6fd29b50 Fixed some Deprecation Warnings by moving from `ProgressHandleFactory` to `ProgressHandle`. 9 jaren geleden
jme3-wavefront 03998b0b34 Updating the SDK to use Netbeans 8.1, I recommend a complete re-cloning or at least delete netbeans/ and nbproject/private/ 9 jaren geleden
jme3-welcome-screen 62b93ee737 Fixed a bug in WelcomeScreen appearing due to the new multithreaded architecture of it 9 jaren geleden
nbi b5c1ee38b0 Forgot to update the Readme aswell... 9 jaren geleden
nbproject 877aba727b Upgraded to use Engine Version alpha-3 9 jaren geleden
resources 10b58811a4 Changed the About Screen to use less Scrollbars and added change instructions to resources/ 9 jaren geleden
.gitignore d3a3908406 Upgraded the about dialog and the Splash Screen to match Jaime's Yellow instead of some blue or red. TODO: Fix SplashScreen's Image as well 9 jaren geleden
.travis.yml e1c1d3e071 Hopefully fix windows and linux installers 9 jaren geleden
build.gradle 2bad91cc2d Added the Functionality to Edit and Add Motion Events, Motion Paths and their Waypoints. 9 jaren geleden
build.xml 5e086b5321 sdk build: use "nbm revision" to allow upgrades between tagged releases 10 jaren geleden
gradle.properties 03998b0b34 Updating the SDK to use Netbeans 8.1, I recommend a complete re-cloning or at least delete netbeans/ and nbproject/private/ 9 jaren geleden
gradlew bdd171c694 Upgrading from Gradle 2.2-1 to 2.11 9 jaren geleden
gradlew.bat bdd171c694 Upgrading from Gradle 2.2-1 to 2.11 9 jaren geleden
jmonkeyplatform.icns 99bae6200e - update SDK OSX icon 10 jaren geleden
jmonkeyplatform.png 522fd1ed8b sdk: use a high resolution icon 10 jaren geleden
license-jme.txt acf191c8c5 sdk build: fix year in jME3 license 10 jaren geleden
licenses-sdk.txt 305c0b0b1d SDK: 12 jaren geleden
readme.md 4310bad4f5 Don't show progress bars' as they seem to set up travis. 9 jaren geleden

readme.md

jMonkeyEngine SDK Build Status

This repo holds the Legacy SDK of jMonkeyEngine, based on Netbeans platform.

Getting started

You'll need several things to have the SDK build and run:

  • java, if you don't know what it is or how to install it... you'd better run from here.
  • gradle to build the project. (Included in the repo)
  • NetBeans to edit and run the project (First build will download it to netbeans/).
  • Then you need to read this documentation thoroughly.

Before hopping into Netbeans plugin development you'll need to build the project using gradle command:

gradlew(.bat) buildSdk

Then you'll be able to open the project in the bundled netbeans and start your devs.

Creating a distribution of the SDK

When in Netbeans right click on the SDK project and choose : package as... then choose whatever distribution you fancy. Package as...

If you however want to Debug an SDK Issue you click on Run/Debug instead

jMonkeyEngine3 version

The sdk uses jME published artifacts. You can change the version of these artifacts by editing the build.gradle file and changing the ext.jmeFullVersion variable to a proper version.

Using jME official release

jME official release are published on jcenter. You'll find there all the releases listed here since jME 3.1.0-alpha2 To use jcenter as a repository just put :

jcenter()

or

jcenter {
    url "http://jcenter.bintray.com/"
}

in the repositories section of the build.gradle. Then you have to change the jmeFullVersion to whatever official release version.

example : 3.1.0-alpha2

Using jME SNAPSHOT versions

jME is built on each commit, and a SNAPSHOT version is done and published on a custom public repo To use this repository just put :

maven {
    url "http://updates.jmonkeyengine.org/maven/"
}

in the repositories section of the build.gradle. Then you have to change the jmeFullVersion to a SNAPSHOT version.

example : 3.1.0-SNAPSHOT

WARNING !!! Note that depending on how often gradle updates your dependencies, using SNAPSHOT version can break your build any time

Using jME from any git branch or commit

You can use jitpack as a repository to be able to build jME dependencies from any branch or commit. To use jitpack as a repository just put :

maven {
    url "https://jitpack.io"
}

in the repositories section of the build.gradle. Then you have to change the jmeFullVersion to a branch or commit tag (see jitpack documentation).

example : PBRisComing-SNAPSHOT

WARNING !!! Note that depending on how often gradle updates your dependencies, using branch or commit dependency version can break your build any time