|
@@ -273,6 +273,7 @@ Texture Tab::
|
|
|
. In the `Info` header, change the layout from `UV Editing` to `Default` and then click the btn:[+] button to create a new layout.
|
|
|
. Rename this new layout `NLA Editing`.
|
|
|
. Click the `Current Editor Type` button, located at the bottom left (small box) of the `3d Viewport`, and change it from `3d View` to `NLA Editor`. Our TPose action is now visible.
|
|
|
+* If the action is not visible, navigate to the `Dope Sheet Editor` and from the `Action Editor` context, select the `Action`.
|
|
|
. Click the btn:[Double Down Arrow] button to push the action down into the stack.
|
|
|
. Beneath the TPose strip you will see a slider. Drag this slider to the right until your strip is nested up against the left margin of the window.
|
|
|
. Save your file.
|
|
@@ -312,7 +313,7 @@ Follow the directions for <<jme3/advanced/mixamo#mixamo-animations#,Mixamo Anima
|
|
|
. From the `Info` header, change your layout to `Animation`.
|
|
|
. In the `Dope Sheet Editor`, change the context to `Action Editor` if not already selected.
|
|
|
. Click the btn:[Action to be linked] button and select your append action from the list.
|
|
|
-. Select the F button to save the action.
|
|
|
+. Select the btn:[F] button to save the action.
|
|
|
. From the `Info` header, change the layout from `Animation` to the `NLA Editing` layout we created in the <<jme3/advanced/mixamo#creating-the-rigged-animation-file#,Creating The Rigged Animation File>> section of this tutorial. You will see your append `Action` at the top of the list.
|
|
|
. From the `NLA Editor` header, select `menu:Add[Add Tracks]`. A new track has now been added to the top of the list.
|
|
|
. Click the btn:[Double Down Arrow] button next to the `Action` to push it down into the stack.
|