@@ -43,9 +43,11 @@ out vec4 outFragColor;
#endif
#if __VERSION__ == 110
-mat3 mat3(mat4 m) {
+mat3 mat3_sub(mat4 m) {
return mat3(m[0].xyz, m[1].xyz, m[2].xyz);
}
+#else
+ #define mat3_sub mat3
#if __VERSION__ <= 140
@@ -143,7 +143,8 @@ float renderProbe(vec3 viewDir, vec3 worldPos, vec3 normal, vec3 norm, float Rou
if(lightProbeData[0][3] != 0.0){
// oriented box probe
- mat3 wToLocalRot = inverse(mat3(lightProbeData));
+ // mat3_sub our compat wrapper for mat3(mat4)
+ mat3 wToLocalRot = inverse(mat3_sub(lightProbeData));
vec3 scale = vec3(lightProbeData[0][3], lightProbeData[1][3], lightProbeData[2][3]);
#if NB_PROBES >= 2