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@@ -143,7 +143,8 @@ float renderProbe(vec3 viewDir, vec3 worldPos, vec3 normal, vec3 norm, float Rou
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if(lightProbeData[0][3] != 0.0){
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if(lightProbeData[0][3] != 0.0){
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// oriented box probe
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// oriented box probe
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- mat3 wToLocalRot = inverse(mat3(lightProbeData));
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+ // mat3_sub our compat wrapper for mat3(mat4)
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+ mat3 wToLocalRot = inverse(mat3_sub(lightProbeData));
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vec3 scale = vec3(lightProbeData[0][3], lightProbeData[1][3], lightProbeData[2][3]);
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vec3 scale = vec3(lightProbeData[0][3], lightProbeData[1][3], lightProbeData[2][3]);
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#if NB_PROBES >= 2
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#if NB_PROBES >= 2
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