提交历史

作者 SHA1 备注 提交日期
  Kae..pl 026a5bd0a6 Removed unnecessary System.out's. 14 年之前
  roo..li 3afc155b48 Added enqueue and input handler code snippets to JMP Palette; Updated JMP Palette layer file; 14 年之前
  Sha..om 3bceee24fb * Fixed syntax error due to implicit float -> vec3 conversion in PostShadowPSSM15.frag 14 年之前
  nor..67 06de64654e SDK: 14 年之前
  nor..67 be7ebbc5f3 SDK: 14 年之前
  roo..li af88b0dadd Updated JMP Palette layer file 14 年之前
  roo..li f2e08c9642 Updated JMP Palette 14 年之前
  Sha..om b53a825d35 * Prevent crash when material technique has no world bindings defined. Fixes issue 454 14 年之前
  bre..ns 230398c45b removed some debug code 14 年之前
  PSp..om 4edf262021 Fixed FloatBuffer support as well as other 14 年之前
  sky..om 33156837bf Updated date in SDK license 14 年之前
  Kae..pl 0e9f7ea22f Fixes to limit rotation constraint. 14 年之前
  Sha..om c576a12f83 i fixed the problem, are you happy now mark? 14 年之前
  rem..om bfa243a619 PssmShadowRenderer now have a contructor that takes a material as a parameter to override the post shadow material 14 年之前
  rem..om 0c5e5341bd Time in cinematic is now computed by stacking tpf 14 年之前
  PSp..om ebb2fca18f Renamed the destroyByteBuffer method to destroyDirectBuffer 14 年之前
  PSp..om 9ecaf0b96e Expand the destroyByteBuffer() call to take any 14 年之前
  Sha..rd b1d4c36fd7 * InputManager fix syntax error 14 年之前
  nor..67 965974c18d - javadoc html tag fix 14 年之前
  Kae..pl 65afa0bbc8 Fixes to spot light loading. 14 年之前
  Sha..rd db4188c797 * InputManager will throw exception if joysticks are disabled instead of returning null 14 年之前
  Kae..pl 3a84693f68 Many changes: 14 年之前
  nor..67 fb68a176b5 - fix DefaultServer initialization, it would place a null in the channels list (tcp/udp channels) if there was no UPD poprt specified. 14 年之前
  nor..67 9817fa4ef6 - fix GhostObject overlapping objects in native bullet (thanks to @ttrocha) (Fixes issue 457) 14 年之前
  rem..om 751b4e851d JDK : Nifty Editor 14 年之前
  nor..67 e9614a683a SDK: 14 年之前
  rem..om edc7a8b37c JDK : Font Creator 14 年之前
  rem..om 26665e5df0 GeometryBatchFactory now correctly transforms tangents buffer (it was not taking the 4th component into account) 14 年之前
  rem..om e1d4d66877 BatchNode now correctly accounts for tangents buffer. (the initial copy of the buffer was only accounting for 3 components instead of 4). 14 年之前
  rem..om 82b1e94953 Added SpashScreen support for android thanks to iwgeric 14 年之前