Sha..rd
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0a38ca0cf4
* GLSL spec allows having unset uniforms/attributes/varyings as long as they are not used in the shader, thus they are now always in scope
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hace 13 años |
Sha..rd
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dba5ba5851
* Fixed culling with asymmetric frustums
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hace 13 años |
Sha..rd
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277a2bcc4d
* SDK build fixed. Normen now owes me a beer
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hace 13 años |
Sha..rd
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896c0d31a5
* Forgot to commit this quite crucial class ..
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hace 13 años |
Sha..rd
|
b0286ae5ff
* Fixed "IllegalArgumentException: Comparison method violates its general contract!" issue with CollisionResults
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hace 13 años |
Sha..rd
|
ac0f3a107c
* Fix issue where setting texture on renderer with no mipmaps and then setting the same texture with mipmaps would prevent them from being generated (fixed for desktop GL1/GL2 and android)
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hace 13 años |
Sha..rd
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e78474a5b1
* Fix issue 506
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hace 13 años |
Sha..rd
|
be58274ab8
* Fix issue 520 again: pressing mouse over jme and releasing over nifty did not tell jme about the release.
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hace 13 años |
Sha..rd
|
f82be26af8
* Fix issue 520
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hace 13 años |
Sha..rd
|
8e153c0379
* LwjglGL1Renderer: do not set vertexbuffer on mesh if vertexcolor is disabled. This fixes issue where an unshaded material still uses vertex colors even if they are disabled.
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hace 13 años |
Sha..rd
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20566963f8
* Add javadoc for InputManager.setMouseCursor()
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hace 13 años |
pot..om
|
a76f3a2cab
Reset viewport size to current camera settings after reading the framebuffer.
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hace 13 años |
pot..om
|
bb631ab13a
Adding support for defining external (or internal in Android's case) sensors. This is still a work in progress. Major task yet to complete is defining the coordinate system to return the sensor data. 3 sensor types are defined: Magnetic, Accelerometer, Orientation. Right now the sensor data is returned in device coordinates for Magnetic and Acceleration, and World (Earth) coordinates for Orientation. Sensors use the Input Manager to define triggers and listeners like all other input types. Only Android has an implementation for SensorInput at this time. See forum post http://jmonkeyengine.org/groups/android/forum/topic/creating-engine-support-for-android-sensor-input/ for details of the operation and current status.
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hace 13 años |
rem..om
|
1fbc0cc406
Audio and Effect tracks added a couple of accessors
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hace 13 años |
rem..om
|
96b7355347
SDK :
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hace 13 años |
rem..om
|
737b765cb0
SDK :
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hace 13 años |
rem..om
|
3f8d7f0807
SDK :
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hace 13 años |
rem..om
|
68e17702e2
SDK :
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hace 13 años |
rem..om
|
7beda908c1
SDK :
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hace 13 años |
rem..om
|
91f2353a57
Re-introduced WorldMatrixInverseTranspose in UniformBindingManager
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hace 13 años |
rem..om
|
2868741bbb
SDK : Various import fix and code formatting
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hace 13 años |
rem..om
|
25efcd4f7b
SDK : MoveTool fixed imports and formatted the file
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hace 13 años |
rem..om
|
458ce63d15
SDK : MoveTool removed usage of TempVars
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hace 13 años |
pot..om
|
eb024346ff
Added constructors and method to allow users to set the file path to store the screenshots.
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hace 13 años |
pot..om
|
48b40f4e3c
Fixed issue where MOVE events were being generated even if the deltaX and deltaY were both 0. Now MOVE events with both deltaX and deltaY values of 0 will not be generated. See post http://jmonkeyengine.org/groups/android/forum/topic/differentiating-tap-from-a-quick-downmoveup/
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hace 13 años |
pot..om
|
0deeb597f1
Screenshots are now supported on Android. Be Aware, file location for screenshots is now based on JmeSystem.getStorageFolder. This means that on Desktop systems, the screenshots will be placed in the user.home location instead of the application directory. Other changes include: Moved ScreenshotAppState to core, added takeScreenShot method, force glViewPort to full screen to handle cases where the last postView ViewPort isn't full screen. See post http://jmonkeyengine.org/groups/android/forum/topic/screenshotappstate-for-android/
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hace 13 años |
rem..om
|
7756c21d4a
SDK : MoveToll now correctly takes into account selected object's parent's world transforms.
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hace 13 años |
rem..om
|
3a706d2f42
SDK, SceneExplorer : one can now see the skeleton bone Hierarchy under the skeletonControl. One can get the attachement node on any bone to attach spatials
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hace 13 años |
bre..ns
|
461882701d
uncommented some textures in TerrainTestAdvanced
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hace 13 años |
rem..om
|
a597f1b19e
Created AudioTrack and EffectTrack to add sound or particle effects to an existing Animation
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hace 13 años |