Historial de Commits

Autor SHA1 Mensaje Fecha
  Sha..rd 0a38ca0cf4 * GLSL spec allows having unset uniforms/attributes/varyings as long as they are not used in the shader, thus they are now always in scope hace 13 años
  Sha..rd dba5ba5851 * Fixed culling with asymmetric frustums hace 13 años
  Sha..rd 277a2bcc4d * SDK build fixed. Normen now owes me a beer hace 13 años
  Sha..rd 896c0d31a5 * Forgot to commit this quite crucial class .. hace 13 años
  Sha..rd b0286ae5ff * Fixed "IllegalArgumentException: Comparison method violates its general contract!" issue with CollisionResults hace 13 años
  Sha..rd ac0f3a107c * Fix issue where setting texture on renderer with no mipmaps and then setting the same texture with mipmaps would prevent them from being generated (fixed for desktop GL1/GL2 and android) hace 13 años
  Sha..rd e78474a5b1 * Fix issue 506 hace 13 años
  Sha..rd be58274ab8 * Fix issue 520 again: pressing mouse over jme and releasing over nifty did not tell jme about the release. hace 13 años
  Sha..rd f82be26af8 * Fix issue 520 hace 13 años
  Sha..rd 8e153c0379 * LwjglGL1Renderer: do not set vertexbuffer on mesh if vertexcolor is disabled. This fixes issue where an unshaded material still uses vertex colors even if they are disabled. hace 13 años
  Sha..rd 20566963f8 * Add javadoc for InputManager.setMouseCursor() hace 13 años
  pot..om a76f3a2cab Reset viewport size to current camera settings after reading the framebuffer. hace 13 años
  pot..om bb631ab13a Adding support for defining external (or internal in Android's case) sensors. This is still a work in progress. Major task yet to complete is defining the coordinate system to return the sensor data. 3 sensor types are defined: Magnetic, Accelerometer, Orientation. Right now the sensor data is returned in device coordinates for Magnetic and Acceleration, and World (Earth) coordinates for Orientation. Sensors use the Input Manager to define triggers and listeners like all other input types. Only Android has an implementation for SensorInput at this time. See forum post http://jmonkeyengine.org/groups/android/forum/topic/creating-engine-support-for-android-sensor-input/ for details of the operation and current status. hace 13 años
  rem..om 1fbc0cc406 Audio and Effect tracks added a couple of accessors hace 13 años
  rem..om 96b7355347 SDK : hace 13 años
  rem..om 737b765cb0 SDK : hace 13 años
  rem..om 3f8d7f0807 SDK : hace 13 años
  rem..om 68e17702e2 SDK : hace 13 años
  rem..om 7beda908c1 SDK : hace 13 años
  rem..om 91f2353a57 Re-introduced WorldMatrixInverseTranspose in UniformBindingManager hace 13 años
  rem..om 2868741bbb SDK : Various import fix and code formatting hace 13 años
  rem..om 25efcd4f7b SDK : MoveTool fixed imports and formatted the file hace 13 años
  rem..om 458ce63d15 SDK : MoveTool removed usage of TempVars hace 13 años
  pot..om eb024346ff Added constructors and method to allow users to set the file path to store the screenshots. hace 13 años
  pot..om 48b40f4e3c Fixed issue where MOVE events were being generated even if the deltaX and deltaY were both 0. Now MOVE events with both deltaX and deltaY values of 0 will not be generated. See post http://jmonkeyengine.org/groups/android/forum/topic/differentiating-tap-from-a-quick-downmoveup/ hace 13 años
  pot..om 0deeb597f1 Screenshots are now supported on Android. Be Aware, file location for screenshots is now based on JmeSystem.getStorageFolder. This means that on Desktop systems, the screenshots will be placed in the user.home location instead of the application directory. Other changes include: Moved ScreenshotAppState to core, added takeScreenShot method, force glViewPort to full screen to handle cases where the last postView ViewPort isn't full screen. See post http://jmonkeyengine.org/groups/android/forum/topic/screenshotappstate-for-android/ hace 13 años
  rem..om 7756c21d4a SDK : MoveToll now correctly takes into account selected object's parent's world transforms. hace 13 años
  rem..om 3a706d2f42 SDK, SceneExplorer : one can now see the skeleton bone Hierarchy under the skeletonControl. One can get the attachement node on any bone to attach spatials hace 13 años
  bre..ns 461882701d uncommented some textures in TerrainTestAdvanced hace 13 años
  rem..om a597f1b19e Created AudioTrack and EffectTrack to add sound or particle effects to an existing Animation hace 13 años