sha..rd
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0e49c439b7
* Javadoc for Asset
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пре 14 година |
sky..ok
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6286ac495f
Added Javadoc to TerrainQuad constructors
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пре 14 година |
Sha..om
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ec13fbce9a
* Fix blender MTL export issue that causes overly shiny models
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пре 14 година |
rem..om
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900dc66584
- BloomFilter now sets the background color to BlackNoAlpha instead of Black for glow.
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пре 14 година |
rem..om
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7e8b540587
- put BindPoseTangent VertexBuffer.Type enum value at the end to not screw with ordinal values
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пре 14 година |
rem..om
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940edfe914
- BloomFilter, fixed background disapearance issue
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пре 14 година |
bre..ns
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0dddd8613f
* fix terrain grid camera offset problem
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пре 14 година |
nor..67
|
9bda4a288e
Removed mergeinfo
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пре 14 година |
rem..om
|
630b594158
Proper implementation of renderFont in nifty RenderDeviceJme, the last 2 floats are scaleX and scaleY. changed the method accordingly.
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пре 14 година |
rem..om
|
4c0f7b06ca
- Fixed nifty RenderDeviceJme compilation issue, a new float param has been added to the renderFont method in nifty's RenderDevice interface, it's called "f1" so it's kinda hard to tell what it stands for. For now it's not used in jme's renderFont method.
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пре 14 година |
rem..om
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96acebfe4f
- Faster BatchNode
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пре 14 година |
rem..om
|
a5ff915fc1
- Added tangent transforms support for skinning (normal mapped models with bone animation had incorrect tangents during animation)
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пре 14 година |
nor..67
|
40e32790d6
- SDK: change Android "run" feature to use new SDK targets
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пре 14 година |
nor..67
|
c0a35626ef
- SDK: attach awt panel on OGL thread
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пре 14 година |
voi..om
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383e3c513a
update nifty jars to latest 1.3.1-SNAPSHOT build
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пре 14 година |
sha..rd
|
31fe049a66
* Moved WAVLoader and GLSLLoader to Core-Plugins
|
пре 14 година |
nor..om
|
c0db37d40e
update applet zip
|
пре 14 година |
sha..rd
|
e9a78c5b61
* Added RenderState.isApply*** methods
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пре 14 година |
rem..om
|
02bcb358a3
- Fixed max components calculation for temp float array
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пре 14 година |
nor..67
|
d2c88f2ba2
- SDK: add NiftyGUI example XML files
|
пре 14 година |
rem..om
|
fafd79e5d3
- Added textureArray support (thanks to phate666)
|
пре 14 година |
rem..om
|
83f3b2b1a3
- BatchNode now use a temp float array and bulk put data into the floatbuffer instad of iterative puts. (it's faster)
|
пре 14 година |
sky..ok
|
2a1dc06e1d
Fix for one more broken URL in the SDK's jme3-core build.xml
|
пре 14 година |
sky..ok
|
32fe6f3546
Fix for broken URL in the SDK's jme3-core build.xml
|
пре 14 година |
sha..rd
|
d1e81fc8c9
* Specify library path for JInput as well as LWJGL in case the user's home directory is used for natives
|
пре 14 година |
Kae..pl
|
67930542ee
Fixes to Y is up axis arrow.
|
пре 14 година |
rem..om
|
9bf315fbcf
Fixed silly copy/paste mistake in LightNode
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пре 14 година |
PSp..om
|
b13809bba3
Fixed the line segment extents so that it doesn't act twice
|
пре 14 година |
sha..rd
|
bd5620bf16
* Camera.update() now uses TempVars instead of allocation
|
пре 14 година |
sha..rd
|
c590b8d054
* Small javadoc additions in Application
|
пре 14 година |