Nehon
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1b7421a153
Used correct colorSpace in android Image loaders
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11 жил өмнө |
Nehon
|
7356b727c3
Instancing now works with Lighting material, and shadows are supported with instanced geometries
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11 жил өмнө |
Nehon
|
a11bfa5e63
Fixed a bug where grouped geom were rendered in shadow pre-pass because they were still in the shadow cast queue
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11 жил өмнө |
shadowislord
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fa41da59a4
* Fix outstanding cloning related issues in InstancedNode
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11 жил өмнө |
shadowislord
|
6ddc68278b
* Make sure InstancedGeometry is non-batchable spatial
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11 жил өмнө |
shadowislord
|
4ae99f9d5d
* Fix incorrect reset of Geometry members after cloning
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11 жил өмнө |
shadowislord
|
4fdce777b5
* Fix ParticleEmitter.control reference which became incorrect after cloning
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11 жил өмнө |
shadowislord
|
564a08672f
* Remove InstancedNode.setCullHint(CullHint.Never) from TestInstancedNode example as it is not neccessary
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11 жил өмнө |
shadowislord
|
eee43b470e
* Added InstancedNode: easy to use instancing with similar API to BatchNode. The underlying scene graph will be automatically optimized so instancing is used as much as possible, thus reducing number of draw calls and improving performance. Unlike BatchNode, it does not copy the geometry's mesh around, but only its transform. In order for it to work, it requires the Renderer to support the GeometryInstancing capability.
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11 жил өмнө |
shadowislord
|
52b93ba933
* Made Geometry.associate/unassociate To/From GroupNode methods public so they can be GeometryGroupNode implementations outside the com.jme3.scene package
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11 жил өмнө |
shadowislord
|
5b7a408bcc
* Fix issue where BatchNode.clone() would still re-use the previous BatchNode's data structures
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11 жил өмнө |
shadowislord
|
ef1e69c182
* Instanced objects are now considered a single object when generating rendering statistics
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11 жил өмнө |
neph1
|
8738f961ea
This is the long-overdue initial check in of KinematicRagdollControl with IK support. It also contains some modifications to Bone. Tested with TestBoneRagdoll to ensure backwards compatibility. Please review.
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11 жил өмнө |
neph1
|
ed6256ef47
Fix for handling multiple channels in AnimationEvent
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11 жил өмнө |
Nehon
|
7df6235dcd
The packaged zip now contains the sources
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11 жил өмнө |
Nehon
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c171235b27
Changed the build so that the produced zip has a valid path
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11 жил өмнө |
Nehon
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7956e513e2
created a createZipDistribution task on the gradle build
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11 жил өмнө |
Nehon
|
9c8f1b8b75
added *.dll to git ignore because I was tired to see extracted natives in my working copy
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11 жил өмнө |
Nehon
|
330b53671a
Upped JME version to 3.1.0 with the tag "snapshot-github"
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11 жил өмнө |
Nehon
|
3f43d7832f
Updated documentation of the Bone class and changed names of the transforms variables and accessors so that they properly describe what they are an are misleading anymore.
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11 жил өмнө |
Nehon
|
6d9a7fbcfb
Fixed issue in shadows15.glsllib, edge bilinear filtering was wrong when using tetxureGather
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11 жил өмнө |
Nehon
|
4d861ce90d
SDK : One can now rename or delete an animation in the Scene Explorer
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11 жил өмнө |
Nehon
|
65aad55b10
Fixed some issues with SDK lodGenerator wizard
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11 жил өмнө |
jmekaelthas
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388ad9157f
Added eclipse project entries to gitignore.
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11 жил өмнө |
normen
|
87cac884ad
Merge pull request #153 from davidB/fix_152
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11 жил өмнө |
David Bernard
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cbffd34b08
SDK: fix #152 SceneComposer/SceneViewer bug in open/close Scene
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11 жил өмнө |
Normen Hansen
|
1ff0035e37
SDK:
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11 жил өмнө |
Normen Hansen
|
a4a5386cc8
SDK:
|
11 жил өмнө |
Normen Hansen
|
4e3b9e860f
SDK:
|
11 жил өмнө |
Normen Hansen
|
bdbbe7b2b5
SDK:
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11 жил өмнө |