Nehon
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1b7421a153
Used correct colorSpace in android Image loaders
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11 年之前 |
Nehon
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7356b727c3
Instancing now works with Lighting material, and shadows are supported with instanced geometries
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11 年之前 |
Nehon
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a11bfa5e63
Fixed a bug where grouped geom were rendered in shadow pre-pass because they were still in the shadow cast queue
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11 年之前 |
shadowislord
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fa41da59a4
* Fix outstanding cloning related issues in InstancedNode
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11 年之前 |
shadowislord
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6ddc68278b
* Make sure InstancedGeometry is non-batchable spatial
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11 年之前 |
shadowislord
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4ae99f9d5d
* Fix incorrect reset of Geometry members after cloning
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11 年之前 |
shadowislord
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4fdce777b5
* Fix ParticleEmitter.control reference which became incorrect after cloning
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11 年之前 |
shadowislord
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564a08672f
* Remove InstancedNode.setCullHint(CullHint.Never) from TestInstancedNode example as it is not neccessary
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11 年之前 |
shadowislord
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eee43b470e
* Added InstancedNode: easy to use instancing with similar API to BatchNode. The underlying scene graph will be automatically optimized so instancing is used as much as possible, thus reducing number of draw calls and improving performance. Unlike BatchNode, it does not copy the geometry's mesh around, but only its transform. In order for it to work, it requires the Renderer to support the GeometryInstancing capability.
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11 年之前 |
shadowislord
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52b93ba933
* Made Geometry.associate/unassociate To/From GroupNode methods public so they can be GeometryGroupNode implementations outside the com.jme3.scene package
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11 年之前 |
shadowislord
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5b7a408bcc
* Fix issue where BatchNode.clone() would still re-use the previous BatchNode's data structures
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11 年之前 |
shadowislord
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ef1e69c182
* Instanced objects are now considered a single object when generating rendering statistics
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11 年之前 |
neph1
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8738f961ea
This is the long-overdue initial check in of KinematicRagdollControl with IK support. It also contains some modifications to Bone. Tested with TestBoneRagdoll to ensure backwards compatibility. Please review.
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11 年之前 |
neph1
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ed6256ef47
Fix for handling multiple channels in AnimationEvent
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11 年之前 |
Nehon
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7df6235dcd
The packaged zip now contains the sources
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11 年之前 |
Nehon
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c171235b27
Changed the build so that the produced zip has a valid path
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11 年之前 |
Nehon
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7956e513e2
created a createZipDistribution task on the gradle build
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11 年之前 |
Nehon
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9c8f1b8b75
added *.dll to git ignore because I was tired to see extracted natives in my working copy
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11 年之前 |
Nehon
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330b53671a
Upped JME version to 3.1.0 with the tag "snapshot-github"
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11 年之前 |
Nehon
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3f43d7832f
Updated documentation of the Bone class and changed names of the transforms variables and accessors so that they properly describe what they are an are misleading anymore.
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11 年之前 |
Nehon
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6d9a7fbcfb
Fixed issue in shadows15.glsllib, edge bilinear filtering was wrong when using tetxureGather
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11 年之前 |
Nehon
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4d861ce90d
SDK : One can now rename or delete an animation in the Scene Explorer
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11 年之前 |
Nehon
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65aad55b10
Fixed some issues with SDK lodGenerator wizard
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11 年之前 |
jmekaelthas
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388ad9157f
Added eclipse project entries to gitignore.
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11 年之前 |
normen
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87cac884ad
Merge pull request #153 from davidB/fix_152
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11 年之前 |
David Bernard
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cbffd34b08
SDK: fix #152 SceneComposer/SceneViewer bug in open/close Scene
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11 年之前 |
Normen Hansen
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1ff0035e37
SDK:
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11 年之前 |
Normen Hansen
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a4a5386cc8
SDK:
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11 年之前 |
Normen Hansen
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4e3b9e860f
SDK:
|
11 年之前 |
Normen Hansen
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bdbbe7b2b5
SDK:
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11 年之前 |