История коммитов

Автор SHA1 Сообщение Дата
  Sha..rd 243bba48ff * Improvements to GLSL loader handling of libraries. The order of #import is maintained, it is also possible to #import in the body of the shader (but it will not be included twice). Fixed issue 523. 13 лет назад
  bre..om bd7c10ba80 Added more comments to the TerrainLighting test. Made the TerrainLighting material more forgiving if normal maps aren't set 13 лет назад
  rem..om 384f4ac1c2 Lighting and Shadows (PSSM only) : 13 лет назад
  rem..om 2915316e45 One can now have a block ForcedRenderState in a technique defnition. this renderstate if filled will be forced into the renderer when the technique is forced 13 лет назад
  rem..om eab37f7fce Reverted changes in RenderManager from previous commit as they were not meant to be committed and unrelated to the change 13 лет назад
  rem..om 5111fd8b66 Implemented fixedfunc binding for AlphaTestFallOff 13 лет назад
  Sha..om 13132e10cc * Remy: please rename context.alphaTestEnabled to alphaTestFallOff and make it a float. Also, add FixedFuncBinding.AlphaTestFallOff and make J3MLoader parse it 13 лет назад
  iwg..ic 5b326f4054 Minor reorganization of how appSettings are created and passed to the Context on Android. 13 лет назад
  iwg..ic fa6716877e Remove requirement for buffer type images to have width=height on Android devices that do not support NPOT. Now images allowed as long as both height and width are POT on devices that don't support NPOT. 13 лет назад
  Sha..rd f7a653088f * Put rangeCheck() back 13 лет назад
  Sha..rd 105d27fddf * Problem: Slow. Solution? Speed. 13 лет назад
  Sha..rd 47563c2cf1 * .. and here's the change that makes the previous change actually faster 13 лет назад
  Sha..rd dbc59934a7 * Added new image codec that should be faster for byte component image formats like RGBA8 13 лет назад
  Sha..rd 06d18c1366 * When a "severe" AssetNotFoundException is thrown for subassets, it won't be ignored by SceneLoader 13 лет назад
  nor..67 687dbb4d13 SDK: 13 лет назад
  nor..67 02ed25ed0d SDK: 13 лет назад
  Sha..rd cf2bd1de24 * dotScene loader can now load cameras (loads them as CameraNode). Fixes issue 226 13 лет назад
  Sha..rd a5275875a7 * HoverTank blender model now references the correct textures (PNG -> JPG) 13 лет назад
  Sha..rd a7bcb2b6e6 * Buggy model no longer has embedded lights 13 лет назад
  Sha..rd f9e99ab956 * Fixed rather silly bounding box computation bug. Thanks to @raistm. 13 лет назад
  Sha..rd a0d0b0922f * ArmatureModifier now sets 0.0 weight if the vertex should not be influenced by any bones. This fixes "disappearing" object issues in animated models. 13 лет назад
  rem..om 5635bc2ff1 Geometry : fixed an issue where batching information were copied over cloning causing problem because the cloned geometry was marked as batched but was not. 13 лет назад
  rem..om 2577485727 BufferUtils : ensureLargeEnough now set the limit to the buffer capacity if it exists to avoid creating a new buffer instead of reusing the previous one. 13 лет назад
  Kae..pl d2e6648eb3 Bugfix: solved problem when one 2D texture was about to be cast on other 2D texture while they had exactly the same UV coordinates. 13 лет назад
  Kae..pl ed2a224829 Bugfix: alpha map cannot be applied to unshaded material. 13 лет назад
  Sha..rd 2bfd91ef2e * MeshLoader will no longer generate NaN weights for vertices with no bone-weight assignments. Instead it will generate zero which will cause those vertices to remain in the bind pose. 13 лет назад
  Sha..rd a2ff0ba179 * Fix issue where a bone weight in a vertex was set to all zero would cause the vertex to snap to 0,0,0 13 лет назад
  Sha..rd 8c2bdebbae * AnimControl now forces the animation map to be non-null in all cases - when creating a new AnimControl, cloning it or loading from J3O. 13 лет назад
  Sha..rd 1ddb7903db * OBJ loader now supports loading models that use negative indices in the face statement 13 лет назад
  Sha..rd e848c53ef4 * Add small work around in MTL loader: Do not accept "d 0" or "Tr 0" as they hide the model 13 лет назад