Commit History

作者 SHA1 備註 提交日期
  rem..om 25efcd4f7b SDK : MoveTool fixed imports and formatted the file 13 年之前
  rem..om 458ce63d15 SDK : MoveTool removed usage of TempVars 13 年之前
  pot..om eb024346ff Added constructors and method to allow users to set the file path to store the screenshots. 13 年之前
  pot..om 48b40f4e3c Fixed issue where MOVE events were being generated even if the deltaX and deltaY were both 0. Now MOVE events with both deltaX and deltaY values of 0 will not be generated. See post http://jmonkeyengine.org/groups/android/forum/topic/differentiating-tap-from-a-quick-downmoveup/ 13 年之前
  pot..om 0deeb597f1 Screenshots are now supported on Android. Be Aware, file location for screenshots is now based on JmeSystem.getStorageFolder. This means that on Desktop systems, the screenshots will be placed in the user.home location instead of the application directory. Other changes include: Moved ScreenshotAppState to core, added takeScreenShot method, force glViewPort to full screen to handle cases where the last postView ViewPort isn't full screen. See post http://jmonkeyengine.org/groups/android/forum/topic/screenshotappstate-for-android/ 13 年之前
  rem..om 7756c21d4a SDK : MoveToll now correctly takes into account selected object's parent's world transforms. 13 年之前
  rem..om 3a706d2f42 SDK, SceneExplorer : one can now see the skeleton bone Hierarchy under the skeletonControl. One can get the attachement node on any bone to attach spatials 13 年之前
  bre..ns 461882701d uncommented some textures in TerrainTestAdvanced 13 年之前
  rem..om a597f1b19e Created AudioTrack and EffectTrack to add sound or particle effects to an existing Animation 13 年之前
  bre..ns 8fa651fe43 patch for the terrain editor slope tool from shirkit 13 年之前
  Kae..pl e9af2e4dc4 Classes added that represent new constraints in blender. Classes have no implementation yet, they simply exist so that the loaded models will not crash when they use them. 13 年之前
  rem..om ef6644b58f FilterPostProcessor now correctly clears the color of the previous render when rendering a new filter, except when in multiviewports. 13 年之前
  rem..om ce124e7729 Renderer : Fix to copy framebuffer to exclude the upper bound if the rectangle as specified in opengl specs. Thanks @rectalogic 13 年之前
  bre..ns f5cd1e97c4 fixed the terrain normal calc for the edges 13 年之前
  bre..ns b59ec271ca terrain now checks the ray's limit when colliding 13 年之前
  bre..ns d3b280c7e3 added 'slope' tool to terrain editor, and some more options to the 'level terrain' tool. Thanks @shirkit 13 年之前
  rem..om 4f848ab5b5 Renderer : Caps.Multisample is now correctly added to the renderer caps when GL_ARB_multisample is present in ogl caps 13 年之前
  Sha..om 94f424f203 * ViewPort will only set refresh flags on scene if its a Geometry (since normally a node based scene graph would have these flags set already). 13 年之前
  Kae..pl 86be16cda4 Fixed Issue 498: Blender loader has strict requirements for animation import. 13 年之前
  Kae..pl 3a5b8bb3d6 Using one UV buffer for all types of texture mapping (the textures are cast to different UV's when neded). Support for using generated textures as normal maps (looks best when large generatedTexturePPU is used and on large faces). 13 年之前
  bre..ns 22f0410e78 hooked in key events to terrain editor tools 13 年之前
  rem..om f3d56b3ee6 BatchNode : fixed an issue where the material map entry was passed to the material.contentEqual instead of the material. 13 年之前
  rem..om a38c61a65a Fixed syntax error in post shadow shader 13 年之前
  pot..om 242f5d82f9 Fixed issue with AndroidInput not resetting the last touch position correctly on the UP and DOWN actions. See forum post http://jmonkeyengine.org/groups/android/forum/topic/small-bug-in-androidinput/#post-183530 13 年之前
  Sha..rd c7186886bc * OGLESShaderRenderer.readFrameBuffer() can now read from the main framebuffer in RGBA format. 13 年之前
  Sha..rd a3255e4f45 * Javadoc fixes to FastMath 13 年之前
  Sha..rd 9d95528e21 * Fixed issue where setReverbEnabled(false) after setPositional(false) did not actually remove reverb. Reverb is now removed automatically when setPositional(false) per contract of the method. 13 年之前
  Sha..rd 5497fcc7e6 * Fixed issue where attaching scene to viewport does not force it to update 13 年之前
  rem..om c02b24da12 Cinematics : renamed all XXXTrack in cinematic.event to XXXEvent, so there is no confusion with the Tracks in the animation system. 13 年之前
  rem..om 94ae185d6d Animation tracks is now a SafeArrayList instead of an array. One can now add a track to an Animation 13 年之前