rem..om
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31b9c41e8a
SpotLightShadowRenderer, fixed an issue where a spot light would wast shadows behind itself
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%!s(int64=12) %!d(string=hai) anos |
rem..om
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5bc840e57a
Fixed an isse where shader compilation would fail for shadows because of deprecated usage of varying in glsl1.5 shaders.
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%!s(int64=12) %!d(string=hai) anos |
rem..om
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f553d6a39a
Fixed a typo in a comment in both lighting and unshaded.j3md, thanks to wezrule
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%!s(int64=12) %!d(string=hai) anos |
rem..om
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c4fc9b723f
Shadows, SSAO and CartoonEdge now works with HardWareSkinning
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%!s(int64=12) %!d(string=hai) anos |
sha..RD
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b6afd61ef0
* Lighting shader now supports HW skinning
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%!s(int64=12) %!d(string=hai) anos |
rem..om
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3c84826db1
Shadows,fixed an issue when PolyOffset was not properly applied on lighting material
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%!s(int64=13) %!d(string=hai) anos |
rem..om
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01bf1ca843
Fixed 2 issues with shadows :
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%!s(int64=13) %!d(string=hai) anos |
rem..om
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0dadaa80f5
Shadow system refactoring.
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%!s(int64=13) %!d(string=hai) anos |
rem..om
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66ddbb654d
Point light shadows first push. Working solution based on rendering 6 different shadow maps.
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%!s(int64=13) %!d(string=hai) anos |
rem..om
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d1a036a021
Pssm now supports fade out of the shadows when using a zextend
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%!s(int64=13) %!d(string=hai) anos |
rem..om
|
384f4ac1c2
Lighting and Shadows (PSSM only) :
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%!s(int64=13) %!d(string=hai) anos |
Sha..rd
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27e97c34da
* 'FixedFunc' technique were wiped out entirely. Not useful since now we choose default technique based on caps anyway.
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%!s(int64=13) %!d(string=hai) anos |
rem..om
|
22edb7beb0
Shadows/SSAO and transparency : Removed the AlphaDiscardThreshold attribute from the lighting material. Transparency discarding is now handled by the AlphaFallOff render state (as it should be).
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%!s(int64=13) %!d(string=hai) anos |
ShA..Rd
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ac59c1ffdf
* Fix link error in glow material techniques
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%!s(int64=13) %!d(string=hai) anos |
Sha..rd
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60e0e46344
* Remove usage of "SimpleTextured" shaders from other materials
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%!s(int64=13) %!d(string=hai) anos |
rem..om
|
bf55974bf4
Changed the way post shadow pass is done. It's now a technique of the lighting material definition.
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%!s(int64=13) %!d(string=hai) anos |
rem..om
|
5f5eb708da
- Added steep parallax mapping, activate it by setting SteepParallax attribute to true in lighting material
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%!s(int64=14) %!d(string=hai) anos |
sha..rd
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db0a4f23a8
* New block language parser
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%!s(int64=14) %!d(string=hai) anos |
sha..rd
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f41584e966
* Applied abies fix to Sky rotation
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%!s(int64=14) %!d(string=hai) anos |
sha..rd
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951d9fe23a
J3O incompatibility issues fixed
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%!s(int64=14) %!d(string=hai) anos |
nor..67
|
9e53abbb7a
move jme3 to trunk
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%!s(int64=15) %!d(string=hai) anos |