Commit History

Autor SHA1 Mensaxe Data
  rem..om 31b9c41e8a SpotLightShadowRenderer, fixed an issue where a spot light would wast shadows behind itself %!s(int64=12) %!d(string=hai) anos
  rem..om 5bc840e57a Fixed an isse where shader compilation would fail for shadows because of deprecated usage of varying in glsl1.5 shaders. %!s(int64=12) %!d(string=hai) anos
  rem..om f553d6a39a Fixed a typo in a comment in both lighting and unshaded.j3md, thanks to wezrule %!s(int64=12) %!d(string=hai) anos
  rem..om c4fc9b723f Shadows, SSAO and CartoonEdge now works with HardWareSkinning %!s(int64=12) %!d(string=hai) anos
  sha..RD b6afd61ef0 * Lighting shader now supports HW skinning %!s(int64=12) %!d(string=hai) anos
  rem..om 3c84826db1 Shadows,fixed an issue when PolyOffset was not properly applied on lighting material %!s(int64=13) %!d(string=hai) anos
  rem..om 01bf1ca843 Fixed 2 issues with shadows : %!s(int64=13) %!d(string=hai) anos
  rem..om 0dadaa80f5 Shadow system refactoring. %!s(int64=13) %!d(string=hai) anos
  rem..om 66ddbb654d Point light shadows first push. Working solution based on rendering 6 different shadow maps. %!s(int64=13) %!d(string=hai) anos
  rem..om d1a036a021 Pssm now supports fade out of the shadows when using a zextend %!s(int64=13) %!d(string=hai) anos
  rem..om 384f4ac1c2 Lighting and Shadows (PSSM only) : %!s(int64=13) %!d(string=hai) anos
  Sha..rd 27e97c34da * 'FixedFunc' technique were wiped out entirely. Not useful since now we choose default technique based on caps anyway. %!s(int64=13) %!d(string=hai) anos
  rem..om 22edb7beb0 Shadows/SSAO and transparency : Removed the AlphaDiscardThreshold attribute from the lighting material. Transparency discarding is now handled by the AlphaFallOff render state (as it should be). %!s(int64=13) %!d(string=hai) anos
  ShA..Rd ac59c1ffdf * Fix link error in glow material techniques %!s(int64=13) %!d(string=hai) anos
  Sha..rd 60e0e46344 * Remove usage of "SimpleTextured" shaders from other materials %!s(int64=13) %!d(string=hai) anos
  rem..om bf55974bf4 Changed the way post shadow pass is done. It's now a technique of the lighting material definition. %!s(int64=13) %!d(string=hai) anos
  rem..om 5f5eb708da - Added steep parallax mapping, activate it by setting SteepParallax attribute to true in lighting material %!s(int64=14) %!d(string=hai) anos
  sha..rd db0a4f23a8 * New block language parser %!s(int64=14) %!d(string=hai) anos
  sha..rd f41584e966 * Applied abies fix to Sky rotation %!s(int64=14) %!d(string=hai) anos
  sha..rd 951d9fe23a J3O incompatibility issues fixed %!s(int64=14) %!d(string=hai) anos
  nor..67 9e53abbb7a move jme3 to trunk %!s(int64=15) %!d(string=hai) anos