Kae..pl
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3dbe5fcec6
Bugfix: fixed a bug that raised IndexOutOfBounds exception when blending was applied to image with mipmaps.
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12 лет назад |
Kae..pl
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c278b39c82
Bugfix: fixed an issue that caused NPE to be raised when UnsupportedConstraint was allocated.
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12 лет назад |
bre..om
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d723af5009
SDK's camera now focuses on the cursor, no more unresponsive zooming. Also fixed an issue with terrain editor's save cookies not resetting. Happy Halloween
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12 лет назад |
rem..om
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b14f33936f
the ShaderNodesLoader is now properly reset when loading several technique def using nodes
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12 лет назад |
nor..67
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0759c74764
- change app version of nightly to 3.1-pre-alpha-svn
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12 лет назад |
nor..67
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222bea7346
- up plugins version of nightly to 3.1.0
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12 лет назад |
Kae..pl
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1ae900023e
Refactoring: making bone constraints to be applied from the root bone to the children and refreshing bone world vector after baking bone's constraint.
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12 лет назад |
rem..om
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f6ca843f03
Fixed how Hardware BoneIndex and BoneWeight buffers are handled in extractVertexData when used for a shared mesh.
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12 лет назад |
Kae..pl
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27a7fde24d
Feature: added support for influence factor in IK constraint.
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12 лет назад |
Kae..pl
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821d6b6aa3
Bugfix: locations of bones not connected to their parents are now properly applied if their constraints force them to
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12 лет назад |
Kae..pl
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e148d0e01a
Bugfix: fixed a bug that caused NPE to be raised when object had armature but bones were not attached to vertices (now every skeleton that is defined in the blender file is loaded).
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12 лет назад |
Kae..pl
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2ccadb7a7a
Bugfix: fixed a bug (that occured during work on IK) that caused NPE to be raised when constraint other than IK was applied to bone.
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12 лет назад |
sha..RD
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1df0a0a17b
* Forgot to commit the actual .so
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12 лет назад |
sha..RD
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7e578e696b
* Fix Android build by not referencing every single CPP file which may get added or removed at will ...
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12 лет назад |
sha..RD
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3fbad71595
* Update to Bullet 2.82
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12 лет назад |
PSp..om
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d89f4caa94
Added the non-wireless X Box controller mappings
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12 лет назад |
sha..RD
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27a4d4d268
* On Windows, forcefully load our version of OpenAL to prevent any currently installed versions in System32 from overriding it
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12 лет назад |
Kae..pl
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0921540124
Bugfixes:
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12 лет назад |
SHA..rd
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0ab43e0649
* Fix Linux MinGW build for latest CMake
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12 лет назад |
rem..om
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509f4eae35
Removed remaining debug system out in SpotLight
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12 лет назад |
rem..om
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ee03907418
Changed the Mesh.isanimated to check for BindPose,BoneWeight, BoneIndex instead of just BindPose to avoid crashes in the skeleton control on old models.
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12 лет назад |
Kae..pl
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a6004618ce
Bugfix: changed method visibility from private to public to prevent compilation time errors.
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12 лет назад |
Kae..pl
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32b79324a9
Bugfix: fixed an issue with proper bone orientation in 3D space (as in blender bones have different local coordinates system than other features); this fix caused more models to be loaded properly and made the code more simple
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12 лет назад |
Kae..pl
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c0f0f0ca9e
Bugfix: BlenderModelLoader attached root objects to the scene node before applying the constraints; this sometimes caused NPE to occur while applying the constraints
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12 лет назад |
bre..om
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d61ac1afe5
Added alphamap rename tool to the terrain editor. Removing a texture layer now clears all alpha for that layer
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12 лет назад |
PSp..om
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a2a39bd0d5
Added a connected check to DefaultClient's channel-based
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12 лет назад |
PSp..om
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db8dc8d4fa
Added a toString() method to DisconnectInfo.
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12 лет назад |
sha..RD
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2abf8218be
* Fix 64 bit native bullet compile on windows. 64 bit build requires using mingw-w64 instead of mingw32. Also if mingw-w64 is used, both 32 bit and 64 bit are supported.
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12 лет назад |
PSp..om
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cc2d4cd83f
Future-proofing JmeVersion now in case we want to
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12 лет назад |
PSp..om
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16428d82aa
Marking as non-version specific.
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12 лет назад |