rem..om
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3f8d7f0807
SDK :
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13 years ago |
rem..om
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68e17702e2
SDK :
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13 years ago |
rem..om
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7beda908c1
SDK :
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13 years ago |
rem..om
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91f2353a57
Re-introduced WorldMatrixInverseTranspose in UniformBindingManager
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13 years ago |
rem..om
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2868741bbb
SDK : Various import fix and code formatting
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13 years ago |
rem..om
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25efcd4f7b
SDK : MoveTool fixed imports and formatted the file
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13 years ago |
rem..om
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458ce63d15
SDK : MoveTool removed usage of TempVars
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13 years ago |
pot..om
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eb024346ff
Added constructors and method to allow users to set the file path to store the screenshots.
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13 years ago |
pot..om
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48b40f4e3c
Fixed issue where MOVE events were being generated even if the deltaX and deltaY were both 0. Now MOVE events with both deltaX and deltaY values of 0 will not be generated. See post http://jmonkeyengine.org/groups/android/forum/topic/differentiating-tap-from-a-quick-downmoveup/
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13 years ago |
pot..om
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0deeb597f1
Screenshots are now supported on Android. Be Aware, file location for screenshots is now based on JmeSystem.getStorageFolder. This means that on Desktop systems, the screenshots will be placed in the user.home location instead of the application directory. Other changes include: Moved ScreenshotAppState to core, added takeScreenShot method, force glViewPort to full screen to handle cases where the last postView ViewPort isn't full screen. See post http://jmonkeyengine.org/groups/android/forum/topic/screenshotappstate-for-android/
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13 years ago |
rem..om
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7756c21d4a
SDK : MoveToll now correctly takes into account selected object's parent's world transforms.
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13 years ago |
rem..om
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3a706d2f42
SDK, SceneExplorer : one can now see the skeleton bone Hierarchy under the skeletonControl. One can get the attachement node on any bone to attach spatials
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13 years ago |
bre..ns
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461882701d
uncommented some textures in TerrainTestAdvanced
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13 years ago |
rem..om
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a597f1b19e
Created AudioTrack and EffectTrack to add sound or particle effects to an existing Animation
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13 years ago |
bre..ns
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8fa651fe43
patch for the terrain editor slope tool from shirkit
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13 years ago |
Kae..pl
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e9af2e4dc4
Classes added that represent new constraints in blender. Classes have no implementation yet, they simply exist so that the loaded models will not crash when they use them.
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13 years ago |
rem..om
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ef6644b58f
FilterPostProcessor now correctly clears the color of the previous render when rendering a new filter, except when in multiviewports.
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13 years ago |
rem..om
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ce124e7729
Renderer : Fix to copy framebuffer to exclude the upper bound if the rectangle as specified in opengl specs. Thanks @rectalogic
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13 years ago |
bre..ns
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f5cd1e97c4
fixed the terrain normal calc for the edges
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13 years ago |
bre..ns
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b59ec271ca
terrain now checks the ray's limit when colliding
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13 years ago |
bre..ns
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d3b280c7e3
added 'slope' tool to terrain editor, and some more options to the 'level terrain' tool. Thanks @shirkit
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13 years ago |
rem..om
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4f848ab5b5
Renderer : Caps.Multisample is now correctly added to the renderer caps when GL_ARB_multisample is present in ogl caps
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13 years ago |
Sha..om
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94f424f203
* ViewPort will only set refresh flags on scene if its a Geometry (since normally a node based scene graph would have these flags set already).
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13 years ago |
Kae..pl
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86be16cda4
Fixed Issue 498: Blender loader has strict requirements for animation import.
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13 years ago |
Kae..pl
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3a5b8bb3d6
Using one UV buffer for all types of texture mapping (the textures are cast to different UV's when neded). Support for using generated textures as normal maps (looks best when large generatedTexturePPU is used and on large faces).
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13 years ago |
bre..ns
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22f0410e78
hooked in key events to terrain editor tools
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13 years ago |
rem..om
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f3d56b3ee6
BatchNode : fixed an issue where the material map entry was passed to the material.contentEqual instead of the material.
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13 years ago |
rem..om
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a38c61a65a
Fixed syntax error in post shadow shader
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13 years ago |
pot..om
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242f5d82f9
Fixed issue with AndroidInput not resetting the last touch position correctly on the UP and DOWN actions. See forum post http://jmonkeyengine.org/groups/android/forum/topic/small-bug-in-androidinput/#post-183530
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13 years ago |
Sha..rd
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c7186886bc
* OGLESShaderRenderer.readFrameBuffer() can now read from the main framebuffer in RGBA format.
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13 years ago |