rem..om
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458ce63d15
SDK : MoveTool removed usage of TempVars
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vor 13 Jahren |
pot..om
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eb024346ff
Added constructors and method to allow users to set the file path to store the screenshots.
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vor 13 Jahren |
pot..om
|
48b40f4e3c
Fixed issue where MOVE events were being generated even if the deltaX and deltaY were both 0. Now MOVE events with both deltaX and deltaY values of 0 will not be generated. See post http://jmonkeyengine.org/groups/android/forum/topic/differentiating-tap-from-a-quick-downmoveup/
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vor 13 Jahren |
pot..om
|
0deeb597f1
Screenshots are now supported on Android. Be Aware, file location for screenshots is now based on JmeSystem.getStorageFolder. This means that on Desktop systems, the screenshots will be placed in the user.home location instead of the application directory. Other changes include: Moved ScreenshotAppState to core, added takeScreenShot method, force glViewPort to full screen to handle cases where the last postView ViewPort isn't full screen. See post http://jmonkeyengine.org/groups/android/forum/topic/screenshotappstate-for-android/
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vor 13 Jahren |
rem..om
|
7756c21d4a
SDK : MoveToll now correctly takes into account selected object's parent's world transforms.
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vor 13 Jahren |
rem..om
|
3a706d2f42
SDK, SceneExplorer : one can now see the skeleton bone Hierarchy under the skeletonControl. One can get the attachement node on any bone to attach spatials
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vor 13 Jahren |
bre..ns
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461882701d
uncommented some textures in TerrainTestAdvanced
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vor 13 Jahren |
rem..om
|
a597f1b19e
Created AudioTrack and EffectTrack to add sound or particle effects to an existing Animation
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vor 13 Jahren |
bre..ns
|
8fa651fe43
patch for the terrain editor slope tool from shirkit
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vor 13 Jahren |
Kae..pl
|
e9af2e4dc4
Classes added that represent new constraints in blender. Classes have no implementation yet, they simply exist so that the loaded models will not crash when they use them.
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vor 13 Jahren |
rem..om
|
ef6644b58f
FilterPostProcessor now correctly clears the color of the previous render when rendering a new filter, except when in multiviewports.
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vor 13 Jahren |
rem..om
|
ce124e7729
Renderer : Fix to copy framebuffer to exclude the upper bound if the rectangle as specified in opengl specs. Thanks @rectalogic
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vor 13 Jahren |
bre..ns
|
f5cd1e97c4
fixed the terrain normal calc for the edges
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vor 13 Jahren |
bre..ns
|
b59ec271ca
terrain now checks the ray's limit when colliding
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vor 13 Jahren |
bre..ns
|
d3b280c7e3
added 'slope' tool to terrain editor, and some more options to the 'level terrain' tool. Thanks @shirkit
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vor 13 Jahren |
rem..om
|
4f848ab5b5
Renderer : Caps.Multisample is now correctly added to the renderer caps when GL_ARB_multisample is present in ogl caps
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vor 13 Jahren |
Sha..om
|
94f424f203
* ViewPort will only set refresh flags on scene if its a Geometry (since normally a node based scene graph would have these flags set already).
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vor 13 Jahren |
Kae..pl
|
86be16cda4
Fixed Issue 498: Blender loader has strict requirements for animation import.
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vor 13 Jahren |
Kae..pl
|
3a5b8bb3d6
Using one UV buffer for all types of texture mapping (the textures are cast to different UV's when neded). Support for using generated textures as normal maps (looks best when large generatedTexturePPU is used and on large faces).
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vor 13 Jahren |
bre..ns
|
22f0410e78
hooked in key events to terrain editor tools
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vor 13 Jahren |
rem..om
|
f3d56b3ee6
BatchNode : fixed an issue where the material map entry was passed to the material.contentEqual instead of the material.
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vor 13 Jahren |
rem..om
|
a38c61a65a
Fixed syntax error in post shadow shader
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vor 13 Jahren |
pot..om
|
242f5d82f9
Fixed issue with AndroidInput not resetting the last touch position correctly on the UP and DOWN actions. See forum post http://jmonkeyengine.org/groups/android/forum/topic/small-bug-in-androidinput/#post-183530
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vor 13 Jahren |
Sha..rd
|
c7186886bc
* OGLESShaderRenderer.readFrameBuffer() can now read from the main framebuffer in RGBA format.
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vor 13 Jahren |
Sha..rd
|
a3255e4f45
* Javadoc fixes to FastMath
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vor 13 Jahren |
Sha..rd
|
9d95528e21
* Fixed issue where setReverbEnabled(false) after setPositional(false) did not actually remove reverb. Reverb is now removed automatically when setPositional(false) per contract of the method.
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vor 13 Jahren |
Sha..rd
|
5497fcc7e6
* Fixed issue where attaching scene to viewport does not force it to update
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vor 13 Jahren |
rem..om
|
c02b24da12
Cinematics : renamed all XXXTrack in cinematic.event to XXXEvent, so there is no confusion with the Tracks in the animation system.
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vor 13 Jahren |
rem..om
|
94ae185d6d
Animation tracks is now a SafeArrayList instead of an array. One can now add a track to an Animation
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vor 13 Jahren |
rem..om
|
96ae823504
Fixed viewport uniforms binding
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vor 13 Jahren |