iwgeric
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858fd433ca
Implement showSoftKeyboard for Android.
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10 years ago |
iwgeric
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d42a777909
Add showSoftKeyboard(boolean show) to JmeSystem.
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10 years ago |
shadowislord
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c5775ec30d
Use default JDK for travis build
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10 years ago |
shadowislord
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ac2f765d5b
Cleanup GL interface from unused calls
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10 years ago |
shadowislord
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373eaeae30
Match # of parallel build processes to number of CPUs for native builds
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10 years ago |
shadowislord
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08ac64cd63
Remove GL autogen since the GL interface has now been generated and is final
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10 years ago |
shadowislord
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33440fe5d0
Add missing android bullet libs (other platforms)
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10 years ago |
Paul Speed
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44c860e2d2
Merge pull request #201 from Bebul/invalidateUpdateListOptimization
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10 years ago |
Bebul
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12d45dedc0
Fix invalidateUpdateList not to use both cycle and recursion traverse
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10 years ago |
iwgeric
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8560b98aa0
Add android.jar to root project and use during jme-android project build.
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10 years ago |
iwgeric
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6f4b90feed
Temporary fix for searching for version strings until URA is done.
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10 years ago |
iwgeric
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fb04910980
Always include the jme3-android-native but only build based on "buildNativeProjects" property.
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10 years ago |
shadowislord
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c6d0856480
Commit android library libdecodejme
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10 years ago |
Kirill Vainer
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9b1b760056
Merge pull request #200 from GreenCubes/master
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10 years ago |
Rena4ka
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718bb09db1
Fix loading FBX with absolute image path
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10 years ago |
Nehon
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30f8ff4b81
added a MipMapImageRaster that can read and write to the different mipmaps of an image
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10 years ago |
Nehon
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1e9d1dd29c
ImageCodec and all implementations now take and additional offset in the read/writeComponent methods
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10 years ago |
Nehon
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7c41355cca
fixed an issue where calling setCursorVisible on the ChaseCameraAppstate before it's initialized was causing an NPE.
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10 years ago |
Nehon
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505ebd0e6b
extractVersion in GLRenderer now uses regexp
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10 years ago |
Paul Speed
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1f148fc3d7
Added a large scene stress test. Defaults to:
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10 years ago |
Paul Speed
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05c6986492
Significantly changed the way updateLogicalState
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10 years ago |
shadowislord
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d3258429ec
Use unified renderer architecture for LWJGL by default (other backends pending)
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10 years ago |
shadowislord
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f189b94a4d
Implement the new GL interface for the LWJGL backend
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10 years ago |
shadowislord
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bd318f5d1b
Introduce the unified renderer architecture for the OpenGL renderer
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10 years ago |
shadowislord
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d8b9c6dab5
Make Renderer.initialize() a standard method since everyone already uses it anyway
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10 years ago |
shadowislord
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ad26e916ee
Update renderer capabilities
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10 years ago |
shadowislord
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d7b3cfe287
GLAutoGen updates
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10 years ago |
shadowislord
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ae70667104
Deprecate WrapMode.BorderClamp since it is deprecated in OGL3+
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10 years ago |
shadowislord
|
610ac6ae24
Make sure Mesh.isAnimated() works for hardware skinning
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10 years ago |
shadowislord
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a8c5e0f10d
Fix crash in tests that use the tree model
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10 years ago |